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Using 5e to create vivid characters (v0.1)
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<blockquote data-quote="erwtenpeller" data-source="post: 6691080" data-attributes="member: 6800199"><p>For this character, I wanted to make a bard that's a little different from what you usually see. It draws inspiration from the <a href="https://en.wikipedia.org/wiki/Pied_Piper_of_Hamelin" target="_blank"><em>Pied Piper of Hamlin</em></a> fairy tale.</p><p></p><p>---</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong>Rumplefelt Twinefoot</strong></span></p> <p style="text-align: center"><span style="font-size: 15px"><strong></strong>- Halfling Bard 1 -</span></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="https://36.media.tumblr.com/508ffe1ef9733cb1294e4ce1494ec910/tumblr_ntxqo8YvPw1tihvqpo1_400.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><em>Hans was an entrepreneurial little Halfling who decided to try make it in [the big city]. He opened a little shop where he sold hand-made wooden toys, trinkets and instruments. Not being able to sustain their business, he had no choice but to allow the [notorious gang of thugs] to use his shop for small illegal magic activities. When Rumplefelt had enough and wanted out, the gang took over the shop by force, leaving poor Rumple out on the street with nothing but his wits, some copper and a bounty of instruments. </em></p><p><em></em></p><p><em>After months of performing on the streets, barely scraping together a living, Rumple started to notice something peculiar. Different notes of his flute, different melodies and rhythms seemed to cause people to behave strangely. Some songs would make them more generous, some would cause them to burst out in rage. With some songs, his audience would be stray dogs or rats-- And with the right tone, willing to do his bidding...</em></p><p></p><p>---</p><p></p><p>Finding the right <strong>Background</strong> for this character is tricky. We want him to be a craftsman, but the <strong>Guild Artisan</strong> background doesn't feel right; He's not, and never has been, a member of a guild. <strong>Entertainer</strong> seems right, but only covers his most recent past, and <strong>Urchin</strong> has some elements we'd like, but he wasn't forced out on the streets until a later age. I feel the characteristics of the Urchin background come closest, so we'll pick that up. We'll swap out the <em>Thieves' Tools</em> for a set of <em>Artisan's Tools</em>.</p><p></p><p>For our class, we'll choose <strong>Bard</strong>. To get the flavor of this character right, our spell selection is going to be key. We want his spells to manipulate more then anything else, and we want them to feel like they could be self-taught. </p><p></p><p><strong>Cantrips (2):</strong> We'll choose <strong>Friends</strong> and <strong>Vicious Mockery</strong>. Both cantrips have that <em>manipulation</em> feel about them.</p><p></p><p><strong>1st lvl Spells (4):</strong> We'll get <strong>Animal Friendship</strong> and <strong>Charm Person</strong> to represent his innate ability to mesmerize an audience and get them to do what he wants. We'll ass <strong>Speak with Animals</strong> so he can converse with his animal pals and the mouse (or rat) companion that comes with his Urchin background. Finally, we'll choose <strong>Tasha's Hideous Laughter</strong> - It'd be pretty funny if he could get out of a sticky situation by playing a song so hilariously bad his antagonists just can't stop laughing.</p><p></p><p>Bard also gives us free choice of three <strong>Skills</strong>. We'll pick <strong>Performance</strong>, <strong>Survival</strong> and <strong>Animal Handling</strong>. </p><p></p><p>I'm thinking that, as this character develops, he might end up dipping a few levels in druid, becoming closer to his animal friends. That would depend on how the character develops through role-play, or how we'd want to apply the character if he's to be an NPC.</p><p></p><p>---</p><p></p><p>There it is. A Pied-Piper inspired Bard. I hope you liked it!</p></blockquote><p></p>
[QUOTE="erwtenpeller, post: 6691080, member: 6800199"] For this character, I wanted to make a bard that's a little different from what you usually see. It draws inspiration from the [URL="https://en.wikipedia.org/wiki/Pied_Piper_of_Hamelin"][I]Pied Piper of Hamlin[/I][/URL] fairy tale. --- [CENTER][SIZE=4][B]Rumplefelt Twinefoot [/B]- Halfling Bard 1 -[/SIZE] [IMG]https://36.media.tumblr.com/508ffe1ef9733cb1294e4ce1494ec910/tumblr_ntxqo8YvPw1tihvqpo1_400.jpg[/IMG][/CENTER] [I]Hans was an entrepreneurial little Halfling who decided to try make it in [the big city]. He opened a little shop where he sold hand-made wooden toys, trinkets and instruments. Not being able to sustain their business, he had no choice but to allow the [notorious gang of thugs] to use his shop for small illegal magic activities. When Rumplefelt had enough and wanted out, the gang took over the shop by force, leaving poor Rumple out on the street with nothing but his wits, some copper and a bounty of instruments. After months of performing on the streets, barely scraping together a living, Rumple started to notice something peculiar. Different notes of his flute, different melodies and rhythms seemed to cause people to behave strangely. Some songs would make them more generous, some would cause them to burst out in rage. With some songs, his audience would be stray dogs or rats-- And with the right tone, willing to do his bidding...[/I] --- Finding the right [B]Background[/B] for this character is tricky. We want him to be a craftsman, but the [B]Guild Artisan[/B] background doesn't feel right; He's not, and never has been, a member of a guild. [B]Entertainer[/B] seems right, but only covers his most recent past, and [B]Urchin[/B] has some elements we'd like, but he wasn't forced out on the streets until a later age. I feel the characteristics of the Urchin background come closest, so we'll pick that up. We'll swap out the [I]Thieves' Tools[/I] for a set of [I]Artisan's Tools[/I]. For our class, we'll choose [B]Bard[/B]. To get the flavor of this character right, our spell selection is going to be key. We want his spells to manipulate more then anything else, and we want them to feel like they could be self-taught. [B]Cantrips (2):[/B] We'll choose [B]Friends[/B] and [B]Vicious Mockery[/B]. Both cantrips have that [I]manipulation[/I] feel about them. [B]1st lvl Spells (4):[/B] We'll get [B]Animal Friendship[/B] and [B]Charm Person[/B] to represent his innate ability to mesmerize an audience and get them to do what he wants. We'll ass [B]Speak with Animals[/B] so he can converse with his animal pals and the mouse (or rat) companion that comes with his Urchin background. Finally, we'll choose [B]Tasha's Hideous Laughter[/B] - It'd be pretty funny if he could get out of a sticky situation by playing a song so hilariously bad his antagonists just can't stop laughing. Bard also gives us free choice of three [B]Skills[/B]. We'll pick [B]Performance[/B], [B]Survival[/B] and [B]Animal Handling[/B]. I'm thinking that, as this character develops, he might end up dipping a few levels in druid, becoming closer to his animal friends. That would depend on how the character develops through role-play, or how we'd want to apply the character if he's to be an NPC. --- There it is. A Pied-Piper inspired Bard. I hope you liked it! [/QUOTE]
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