Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Using a Flaming Sphere while hidden
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="greg kaye" data-source="post: 9051046" data-attributes="member: 7030543"><p>Another way it could work, depending on DM ~response to player, might be to instruct the sphere to move to/toward a position x feet ft or east and y ft north or south from the position of the character. (Depending on DM ruling, the player may or may not know if the sphere may have previously been impeded by an obstacle). </p><p>I think this is how the spell most intuitively works. When a caster is looking around the most logical thing to think is, "I want to move the sphere to there". You choose a destination and the sphere moves.</p><p>The spell specifies:</p><p>Range: 60 feet</p><p>and that:</p><p>"As a bonus action, you can move the sphere up to 30 feet."</p><p>For instance you might perhaps be able to specify an initial destination upto, say, 60 ft north and 20 ft east, or 55ft north and 30ft east etc.</p><p>[ATTACH=full]288366[/ATTACH]</p><p>However, there's no Mage Hand like provision in the spell such as "The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again." I guess that participants can interpret this as they will.</p></blockquote><p></p>
[QUOTE="greg kaye, post: 9051046, member: 7030543"] Another way it could work, depending on DM ~response to player, might be to instruct the sphere to move to/toward a position x feet ft or east and y ft north or south from the position of the character. (Depending on DM ruling, the player may or may not know if the sphere may have previously been impeded by an obstacle). I think this is how the spell most intuitively works. When a caster is looking around the most logical thing to think is, "I want to move the sphere to there". You choose a destination and the sphere moves. The spell specifies: Range: 60 feet and that: "As a bonus action, you can move the sphere up to 30 feet." For instance you might perhaps be able to specify an initial destination upto, say, 60 ft north and 20 ft east, or 55ft north and 30ft east etc. [ATTACH type="full" alt="1687418558435.png"]288366[/ATTACH] However, there's no Mage Hand like provision in the spell such as "The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again." I guess that participants can interpret this as they will. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using a Flaming Sphere while hidden
Top