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using a revenant
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<blockquote data-quote="pukunui" data-source="post: 6769719" data-attributes="member: 54629"><p>They do indeed enjoy that sort of thing. The thing is: since my campaign is episodic, I decided to use downtime days as a resource, like in AL games, so I want to know how many days I should charge them for this sort of thing. It's all a bit too vague.</p><p></p><p> [MENTION=6804638]NotActuallyTim[/MENTION]e: Let's see ... the PCs saw the half-ogre and his minions, automatically assumed they were evil, and tricked them into an ambush. When the half-ogre fell to his knees and asked that they give him a chance to speak, they refused and just cut him down there and then. Given that the half-ogre did nothing except fight them in self-defense, I'd call that "cruel and undeserving". He wanted to parley, but the supposedly good dwarf and half-orc were too blinded by racial prejudice and wouldn't give him a chance.</p><p></p><p>For the record, I'm not trying to teach my players a lesson in morality here. Just going with the story they're helping me to create. This seemed like a valid - and fun - consequence for their characters' actions.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6769719, member: 54629"] They do indeed enjoy that sort of thing. The thing is: since my campaign is episodic, I decided to use downtime days as a resource, like in AL games, so I want to know how many days I should charge them for this sort of thing. It's all a bit too vague. [MENTION=6804638]NotActuallyTim[/MENTION]e: Let's see ... the PCs saw the half-ogre and his minions, automatically assumed they were evil, and tricked them into an ambush. When the half-ogre fell to his knees and asked that they give him a chance to speak, they refused and just cut him down there and then. Given that the half-ogre did nothing except fight them in self-defense, I'd call that "cruel and undeserving". He wanted to parley, but the supposedly good dwarf and half-orc were too blinded by racial prejudice and wouldn't give him a chance. For the record, I'm not trying to teach my players a lesson in morality here. Just going with the story they're helping me to create. This seemed like a valid - and fun - consequence for their characters' actions. [/QUOTE]
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