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Using a shield as an 'improvised weapon' while retaining the AC bonus
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<blockquote data-quote="Arial Black" data-source="post: 6717367" data-attributes="member: 6799649"><p>You take pains to detail the requirements of TWF. It requires an attack with a (light) (melee) (weapon) (in one hand), which then opens up a bonus attack with a (light) (melee) (weapon) (in the other hand).</p><p></p><p>You pointed out that the (light) requirement would fall away if you have the Dual Wielder feat, and the rules for TWF already let you replace the (melee) with (thrown), but there is nothing that takes away the (weapon) requirement.</p><p></p><p>The improvised weapon rule allows you to attack with objects do not have the (weapon) tag. Those rules do not give a (not weapon) the (weapon) tag any more than they give the (light) tag or the (finesse) tag.</p><p></p><p>Since shields (and any other improvised weapons) are not (weapons), they do not qualify to be used to execute a TWF attack, by your own logic.</p><p></p><p>But what about Jeremy Craword's logic?</p><p></p><p>Q: A shield as an improvised weapon with the Dual Wielding feat: Does the feat's +1 AC stack with the shield +2 AC that round?</p><p></p><p>A (from Crawford): Dual Wielder is meant to work (RAI) with a melee <strong>weapon</strong> or an equivalent, <strong>not</strong> something like a shield.</p><p></p><p>Q: Um, you're the one who previously Tweeted that a shield can be used as an <strong>Improvised Weapon</strong>! How's that not a melee weapon?</p><p></p><p>A (from Crawford): Yes, a shield, like many things, can be used as an improvised weapon. This has no bearing on the design intent of Dual Wielder.</p><p></p><p>The improvised weapon rule exists to allow you to attack with objects that are <strong>not</strong> weapons; it doesn't mean that they actually <em>are</em> weapons. The word 'weapon' has a meaning in the game, and interacts with other rules. Some spells require them to be cast on a 'weapon', fighting styles benefit 'weapons', the TWF rules require 'weapons'. Just because the improvised weapon rule allows you to pick up any old object and whack someone with it does not mean that the object itself has changed into an object designed to be used in combat, which is what the word 'weapon' means in the game.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6717367, member: 6799649"] You take pains to detail the requirements of TWF. It requires an attack with a (light) (melee) (weapon) (in one hand), which then opens up a bonus attack with a (light) (melee) (weapon) (in the other hand). You pointed out that the (light) requirement would fall away if you have the Dual Wielder feat, and the rules for TWF already let you replace the (melee) with (thrown), but there is nothing that takes away the (weapon) requirement. The improvised weapon rule allows you to attack with objects do not have the (weapon) tag. Those rules do not give a (not weapon) the (weapon) tag any more than they give the (light) tag or the (finesse) tag. Since shields (and any other improvised weapons) are not (weapons), they do not qualify to be used to execute a TWF attack, by your own logic. But what about Jeremy Craword's logic? Q: A shield as an improvised weapon with the Dual Wielding feat: Does the feat's +1 AC stack with the shield +2 AC that round? A (from Crawford): Dual Wielder is meant to work (RAI) with a melee [b]weapon[/b] or an equivalent, [b]not[/b] something like a shield. Q: Um, you're the one who previously Tweeted that a shield can be used as an [b]Improvised Weapon[/b]! How's that not a melee weapon? A (from Crawford): Yes, a shield, like many things, can be used as an improvised weapon. This has no bearing on the design intent of Dual Wielder. The improvised weapon rule exists to allow you to attack with objects that are [b]not[/b] weapons; it doesn't mean that they actually [i]are[/i] weapons. The word 'weapon' has a meaning in the game, and interacts with other rules. Some spells require them to be cast on a 'weapon', fighting styles benefit 'weapons', the TWF rules require 'weapons'. Just because the improvised weapon rule allows you to pick up any old object and whack someone with it does not mean that the object itself has changed into an object designed to be used in combat, which is what the word 'weapon' means in the game. [/QUOTE]
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