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Using a tabletop to write a novel
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<blockquote data-quote="Uncle_Muppet" data-source="post: 6457830" data-attributes="member: 30833"><p>Depending on how you go about it is an absolutely effective way to write a novel.</p><p></p><p>The group of friends I've been gaming with since college has been running a D&D game for the past few years that we have been using to write novels about. Granted, what we are doing is a novelization of the events that happen to our characters, not a direct blow-by-blow description of everything in the game session. So, I suppose you can say our game is inspiriing a novel, rather than writing it. It's gone well. We've published three books on Lulu.com and we're working on the fourth right now.</p><p></p><p>Where we differ from your DM seems to be that we agreed that we'd play the game first, then write the books afterwards - adding narrative and allowing us to incorporate all of the "wish I'd done/said that" moments. (Meaning the books aren't quite how things happened in game.) Given that he seems to have written the book first, there might be some railroading. I'd say that if you were allowed to make any character you want, then he's just going to use how you handle situations as inspiration for how his characters will handle something and the only railroad are the things you encounter. But if you were handed pre-made characters... then you might be "stuck" playing out his book for him. Meaning all outcomes are predetermined and he just needs help in figuring out the exact path to get there.</p><p></p><p>But, if you're having fun with the characters and who you're gaming with, does it really matter if you're on plot tracks or not?</p></blockquote><p></p>
[QUOTE="Uncle_Muppet, post: 6457830, member: 30833"] Depending on how you go about it is an absolutely effective way to write a novel. The group of friends I've been gaming with since college has been running a D&D game for the past few years that we have been using to write novels about. Granted, what we are doing is a novelization of the events that happen to our characters, not a direct blow-by-blow description of everything in the game session. So, I suppose you can say our game is inspiriing a novel, rather than writing it. It's gone well. We've published three books on Lulu.com and we're working on the fourth right now. Where we differ from your DM seems to be that we agreed that we'd play the game first, then write the books afterwards - adding narrative and allowing us to incorporate all of the "wish I'd done/said that" moments. (Meaning the books aren't quite how things happened in game.) Given that he seems to have written the book first, there might be some railroading. I'd say that if you were allowed to make any character you want, then he's just going to use how you handle situations as inspiration for how his characters will handle something and the only railroad are the things you encounter. But if you were handed pre-made characters... then you might be "stuck" playing out his book for him. Meaning all outcomes are predetermined and he just needs help in figuring out the exact path to get there. But, if you're having fun with the characters and who you're gaming with, does it really matter if you're on plot tracks or not? [/QUOTE]
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