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General Tabletop Discussion
*Dungeons & Dragons
Using a Variant XP System and Had An Interesting Observation About Treasure
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<blockquote data-quote="the Jester" data-source="post: 8601973" data-attributes="member: 1210"><p>I'm running a group using a variant xp system called "ale & whores" where you only get xp by burning your money on stuff that doesn't give you any benefits (i.e., ale & whores, gambling, Stygian lotus, or in the case of a do-gooder, anonymous donations to the charity of their choice). The point of this is to encourage a specific playstyle (Conan style "get rich and blow it all," with a chance of "had to hawk my full plate to get those last 200 xp to level up" and a dash of "early Gygaxian D&D play".</p><p></p><p>Anyhoo, I am using this as an opportunity to run (or re-run) some canned adventures I've either not had the chance to run in a million years or never run at all. In doing so, I definitely noticed a change in adventure design. In short, 5e adventures are mostly very treasure-light.</p><p></p><p>The first adventure I'm running (they're allllmost done with it) is A Gathering of Winds (the first Age of Worms adventure). It's been really fun and provided about the amount of xp-as-treasure I'd expect them to gain from xp awarded for fighting monsters. I've already picked out their next adventure, and I was looking at what to use when they're about 4th level, and I was looking at some of the Candlekeep Mysteries adventures, and- wow, they are VERY low treasure. Like, assuming the pcs don't steal a bunch of books, all they get is a bag of holding low.</p><p></p><p>Netherdeep, also, seems pretty low treasure to me. </p><p></p><p>Just an observation.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8601973, member: 1210"] I'm running a group using a variant xp system called "ale & whores" where you only get xp by burning your money on stuff that doesn't give you any benefits (i.e., ale & whores, gambling, Stygian lotus, or in the case of a do-gooder, anonymous donations to the charity of their choice). The point of this is to encourage a specific playstyle (Conan style "get rich and blow it all," with a chance of "had to hawk my full plate to get those last 200 xp to level up" and a dash of "early Gygaxian D&D play". Anyhoo, I am using this as an opportunity to run (or re-run) some canned adventures I've either not had the chance to run in a million years or never run at all. In doing so, I definitely noticed a change in adventure design. In short, 5e adventures are mostly very treasure-light. The first adventure I'm running (they're allllmost done with it) is A Gathering of Winds (the first Age of Worms adventure). It's been really fun and provided about the amount of xp-as-treasure I'd expect them to gain from xp awarded for fighting monsters. I've already picked out their next adventure, and I was looking at what to use when they're about 4th level, and I was looking at some of the Candlekeep Mysteries adventures, and- wow, they are VERY low treasure. Like, assuming the pcs don't steal a bunch of books, all they get is a bag of holding low. Netherdeep, also, seems pretty low treasure to me. Just an observation. [/QUOTE]
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