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Using Action Surge to cast spells in 2024
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<blockquote data-quote="SlyFlourish" data-source="post: 9755917" data-attributes="member: 54840"><p>Interesting conversation. In my 17th level 3x5e game (D&D 2014, D&D 2024, and Level Up Advanced 5e characters all in the same game), I've been dealing with a thief rogue's ability to use the Magic Action as a cunning action. This made all triggerable magic items super powerful for them and means that the characters default to loading up the rogue with their one-shot magic items and relics which is sort of annoying. I made a deal with the player that he not use both his action and his bonus action to trigger Magic actions because the idea that he can toss out two fireballs a turn totally eclipses both of the two wizards we have. He agreed to that. He can still sneak attack for like 70 damage and then use his telekinesis dagger to throw people around.</p><p></p><p>It's pretty powerful.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9755917, member: 54840"] Interesting conversation. In my 17th level 3x5e game (D&D 2014, D&D 2024, and Level Up Advanced 5e characters all in the same game), I've been dealing with a thief rogue's ability to use the Magic Action as a cunning action. This made all triggerable magic items super powerful for them and means that the characters default to loading up the rogue with their one-shot magic items and relics which is sort of annoying. I made a deal with the player that he not use both his action and his bonus action to trigger Magic actions because the idea that he can toss out two fireballs a turn totally eclipses both of the two wizards we have. He agreed to that. He can still sneak attack for like 70 damage and then use his telekinesis dagger to throw people around. It's pretty powerful. [/QUOTE]
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Using Action Surge to cast spells in 2024
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