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Using Action Surge to cast spells in 2024
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<blockquote data-quote="ECMO3" data-source="post: 9756474" data-attributes="member: 7030563"><p>The verbiage in the rules glossary for "ready a spell"</p><p></p><p>This specifically calls out different mechanics than exist for spells thanor for any other Readied Actions including using a Ready Action to use the Magic Action for something other than a spell.</p><p></p><p></p><p></p><p></p><p>It is an action in and of itself. This is spelled out clearly, it is listed on the table of Actions. From the PHB:</p><p></p><p><em>The Action table lists the game’s main actions, which are defined in more detail in the Rules Glossary.</em></p><p></p><p>"Ready" is one of the actions listed on the table. So not only is it an action it is one of the "games main actions"</p><p></p><p>Further in the rules glossary:</p><p></p><p><em>"You take the Ready action to wait for a particular circumstance before you act. To do so, you <u>take this action on your turn</u>"</em></p><p></p><p></p><p></p><p>No there isn't. If it is an action spell the mechanics on your turn using a Magic Action are the same as using a Sword.</p><p></p><p></p><p></p><p>It is not a special case for the Magic Action, it is a special case for casting a spell. Using Ready to do a Magic Action on a trigger for anything other than casting a spell (and there are lots of things) works exactly like it does for any other action.</p><p></p><p>Further it is not just the spell slot, it also requires Concentration. I can be concentrating on Protection from Good and Evil and cast Fireball on my turn just fine. I can not be concentrating on Protection from Good and Evil and ready fireball for when the Ghouls come around the corner. I would need to drop concentration to do that.</p><p></p><p>Finally it states that you "cast the spell" on your turn, that causes other things to happen on your turn, including the 2 spell slot rule if applicable, including counterspell and including any mechanics associated with casting a spell. For example:</p><p></p><p>1. If my high level Valor Bard readies an action to cast a spell, he gets to make an attack on his turn as a Bonus action through Battle Magic because he cast a spell on his turn.</p><p></p><p>2. If my Abjuration Wizard readies an Abjuration spell it charges my Ward or if a Divination Wizard readies a Divination spell it replenishes a spell slot</p><p></p><p>3. If my Glamor Bard redies an Illusion or an Enchantment then I cause a creature to save against Beguiling Magic on my turn, not when the trigger happens.</p><p></p><p>Those are just three examples off the top of my head. I am sure there is lots more. Those things happen when you cast the spell, which is on your turn when you ready a spell to be cast in response to a trigger off your turn.</p><p></p><p>So there is a whole lot more going on then just losing the spell slot.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9756474, member: 7030563"] The verbiage in the rules glossary for "ready a spell" This specifically calls out different mechanics than exist for spells thanor for any other Readied Actions including using a Ready Action to use the Magic Action for something other than a spell. It is an action in and of itself. This is spelled out clearly, it is listed on the table of Actions. From the PHB: [I]The Action table lists the game’s main actions, which are defined in more detail in the Rules Glossary.[/I] "Ready" is one of the actions listed on the table. So not only is it an action it is one of the "games main actions" Further in the rules glossary: [I]"You take the Ready action to wait for a particular circumstance before you act. To do so, you [U]take this action on your turn[/U]"[/I] No there isn't. If it is an action spell the mechanics on your turn using a Magic Action are the same as using a Sword. It is not a special case for the Magic Action, it is a special case for casting a spell. Using Ready to do a Magic Action on a trigger for anything other than casting a spell (and there are lots of things) works exactly like it does for any other action. Further it is not just the spell slot, it also requires Concentration. I can be concentrating on Protection from Good and Evil and cast Fireball on my turn just fine. I can not be concentrating on Protection from Good and Evil and ready fireball for when the Ghouls come around the corner. I would need to drop concentration to do that. Finally it states that you "cast the spell" on your turn, that causes other things to happen on your turn, including the 2 spell slot rule if applicable, including counterspell and including any mechanics associated with casting a spell. For example: 1. If my high level Valor Bard readies an action to cast a spell, he gets to make an attack on his turn as a Bonus action through Battle Magic because he cast a spell on his turn. 2. If my Abjuration Wizard readies an Abjuration spell it charges my Ward or if a Divination Wizard readies a Divination spell it replenishes a spell slot 3. If my Glamor Bard redies an Illusion or an Enchantment then I cause a creature to save against Beguiling Magic on my turn, not when the trigger happens. Those are just three examples off the top of my head. I am sure there is lots more. Those things happen when you cast the spell, which is on your turn when you ready a spell to be cast in response to a trigger off your turn. So there is a whole lot more going on then just losing the spell slot. [/QUOTE]
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