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Using Action Surge to cast spells in 2024
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<blockquote data-quote="James Gasik" data-source="post: 9760209" data-attributes="member: 6877472"><p>My comment was a bit dismissive, you're not wrong in that there can be rewards to the story for taking risks. While some DM's are mean spirited about this sort of thing, that's not universal.</p><p></p><p>Personally though, I prefer player buy-in for volatile, unpredictable character abilities. I used to love playing Wild Mages in 2e*, fully aware that I would likely meet a bad end one day. My fellow players however, eventually told me that I didn't have their <strong>buy-in</strong>, lol.</p><p></p><p>*5e Wild Mages, not so much. You pay a lot for that buy-in, with a class feature that rarely triggers unless the DM is willing to refresh your Tides of Chaos often, and only has a roughly 1 in 3 chance of actually doing you any good. I'm told the 2024 Wild Magic Sorcerer is much better about it, at least.</p><p></p><p>I once sat down to join a friend's 2e game. I chose to play a Bard. We're in a fight and I decide to cast <em>magic missile</em>, only for the table to groan. It turned out that the DM "interpreted" the area of the spell (one or more missiles in a 10' cube) as meaning each missile affected all creatures in a 10' cube, causing me to blast my own party with damage for daring to strike an enemy they were in melee with. That's something I would have liked explained to me beforehand, lol.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9760209, member: 6877472"] My comment was a bit dismissive, you're not wrong in that there can be rewards to the story for taking risks. While some DM's are mean spirited about this sort of thing, that's not universal. Personally though, I prefer player buy-in for volatile, unpredictable character abilities. I used to love playing Wild Mages in 2e*, fully aware that I would likely meet a bad end one day. My fellow players however, eventually told me that I didn't have their [B]buy-in[/B], lol. *5e Wild Mages, not so much. You pay a lot for that buy-in, with a class feature that rarely triggers unless the DM is willing to refresh your Tides of Chaos often, and only has a roughly 1 in 3 chance of actually doing you any good. I'm told the 2024 Wild Magic Sorcerer is much better about it, at least. I once sat down to join a friend's 2e game. I chose to play a Bard. We're in a fight and I decide to cast [I]magic missile[/I], only for the table to groan. It turned out that the DM "interpreted" the area of the spell (one or more missiles in a 10' cube) as meaning each missile affected all creatures in a 10' cube, causing me to blast my own party with damage for daring to strike an enemy they were in melee with. That's something I would have liked explained to me beforehand, lol. [/QUOTE]
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Using Action Surge to cast spells in 2024
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