Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Using Action Surge to cast spells in 2024
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9761043" data-attributes="member: 6877472"><p>Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. </p><p></p><p>That's once per turn, not once per round. If you can find a way to get the attack off turn, it works. That can be either with an opportunity attack, a reaction attack (from say a Battlemaster dip or a Battlemaster giving them a reaction attack), or Actions Surge/Haste+Ready. I'm sure there's other tech involved to allow this, I've never actually felt the need to. I know that in the playtest they wanted to change the language to 1/round, but got backlash over it. I saw one guy arguing "off-turn Sneak Attack is healthy design because it allows other classes to support the Rogue in getting their off turn attacks. YMMV.</p><p></p><p>Personally, I didn't see the point. The Rogue is almost guaranteed to get Sneak Attack, to the point that I wonder why they bothered with restricting it, they could have just said "the first attack you make each round gets this bonus damage as long as you use the right weapon". I know, legacy probably, or just to give an explanation for why they get the damage.</p><p></p><p>So it feels like being able to occasionally double the damage is a bit unnecessary (to me). Rogue isn't the best damage dealing class (nor do I think it should be), it's just fairly consistent about the damage it deals. But since they made sure you could do this, it seems to me that anything else exploitative in the rules can't be dismissed out of hand when trying to discern RAI.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9761043, member: 6877472"] Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. That's once per turn, not once per round. If you can find a way to get the attack off turn, it works. That can be either with an opportunity attack, a reaction attack (from say a Battlemaster dip or a Battlemaster giving them a reaction attack), or Actions Surge/Haste+Ready. I'm sure there's other tech involved to allow this, I've never actually felt the need to. I know that in the playtest they wanted to change the language to 1/round, but got backlash over it. I saw one guy arguing "off-turn Sneak Attack is healthy design because it allows other classes to support the Rogue in getting their off turn attacks. YMMV. Personally, I didn't see the point. The Rogue is almost guaranteed to get Sneak Attack, to the point that I wonder why they bothered with restricting it, they could have just said "the first attack you make each round gets this bonus damage as long as you use the right weapon". I know, legacy probably, or just to give an explanation for why they get the damage. So it feels like being able to occasionally double the damage is a bit unnecessary (to me). Rogue isn't the best damage dealing class (nor do I think it should be), it's just fairly consistent about the damage it deals. But since they made sure you could do this, it seems to me that anything else exploitative in the rules can't be dismissed out of hand when trying to discern RAI. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using Action Surge to cast spells in 2024
Top