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*Dungeons & Dragons
Using Action Surge to cast spells in 2024
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<blockquote data-quote="Maxperson" data-source="post: 9765621" data-attributes="member: 23751"><p>No. What I'm saying is that you can't do it. Period. There is nothing to release if that's what you are declaring. You can't declare "I'm going to release spell energy" and then cast a spell. Releasing energy doesn't cast a spell, with or without Ready. You have to declare that you are readying to cast a spell, and then the spell gets cast as normal, which means the Magic Action, since that the normal way to cast spells.</p><p></p><p>The language in the Ready action says you act later and pick an action. You are limited by the same actions you could take on your turn, as well as movement. None of the example in the Ready action show otherwise. One of them uses the Utilize action, and the other movement.</p><p></p><p>This idea you have that you can just invent actions isn't supported anywhere.</p><p></p><p>By the way, this is from the 5.5e glossary.</p><p></p><h3><strong>"</strong>Action</h3><p>On your turn, you can take one <strong>action</strong>. Choose which <strong>action</strong> to take from those below or from the special actions provided by your features. <em>See also</em> “Playing the Game” (“<a href="https://www.dndbeyond.com/sources/dnd/br-2024/playing-the-game#Actions" target="_blank">Actions</a>”). These <strong>actions</strong> are defined elsewhere in this glossary:"</p><p></p><p>Notice how when it's referring to the specific combat actions, it's using lower case. The lower case action in ready means the actions in the above link, but also specifically adds movement.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9765621, member: 23751"] No. What I'm saying is that you can't do it. Period. There is nothing to release if that's what you are declaring. You can't declare "I'm going to release spell energy" and then cast a spell. Releasing energy doesn't cast a spell, with or without Ready. You have to declare that you are readying to cast a spell, and then the spell gets cast as normal, which means the Magic Action, since that the normal way to cast spells. The language in the Ready action says you act later and pick an action. You are limited by the same actions you could take on your turn, as well as movement. None of the example in the Ready action show otherwise. One of them uses the Utilize action, and the other movement. This idea you have that you can just invent actions isn't supported anywhere. By the way, this is from the 5.5e glossary. [HEADING=2][B]"[/B]Action[/HEADING] On your turn, you can take one [B]action[/B]. Choose which [B]action[/B] to take from those below or from the special actions provided by your features. [I]See also[/I] “Playing the Game” (“[URL='https://www.dndbeyond.com/sources/dnd/br-2024/playing-the-game#Actions']Actions[/URL]”). These [B]actions[/B] are defined elsewhere in this glossary:" Notice how when it's referring to the specific combat actions, it's using lower case. The lower case action in ready means the actions in the above link, but also specifically adds movement. [/QUOTE]
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