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*Dungeons & Dragons
Using Adventures in Middle Earth rules in 5e without using Middle Earth
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<blockquote data-quote="BookBarbarian" data-source="post: 7113289" data-attributes="member: 6802553"><p>AiME offers a lot for any low magic setting. The Journey's and Audiences to a lot to improve the value of a character that is focused on the Exploration or Social pillars of the game. I also like how they split up the Human cultures as something in between the Variant and Non-Variant Human of the PHB.</p><p></p><p>The Wanderer is clearly a Spelless ranger, and in exchange for it's spells it gets great bonuses for the Journey system. Fair trade in my opinion. Treasure hunter and warrior are nearly interchangeable with the PHB Rogue and Fighter, minus the spellcasting options. Likewise the Slayer and the Barbarian, however I like the Foehammer subclass more than the magic based Totem Warrior, or the exhaust yourself to death Berserker.</p><p></p><p>My few nitpicks are as follows. Warden doesn't seem to have gotten much in exchange for being a Bard that lost full-Spellcasting. For my game I'm going to combine the Wardens Gift die from the class with the Battlemasters superiority dice. I'll probably split the Maneuvers from the PHB into three lists to match the subclass options.</p><p></p><p></p><p>Also I noticed you left the Scholar of of your list of AiME classes. I feel this one should be reworked as well. It feels like a Wizard/Cleric mashup that has no spells and not enough to make up for the lack of them. I'll probably give it a limited spellcasting based on the list of spells in the AiME Loremasters Guide. The one that lists which spells would probably be appropriate to work into Middle-Earth. I might make all spells only available to cast as rituals. I'm still working on that one.</p><p></p><p>All in all. I'm planing on running all my 5e games with this rule-set regardless of setting.</p></blockquote><p></p>
[QUOTE="BookBarbarian, post: 7113289, member: 6802553"] AiME offers a lot for any low magic setting. The Journey's and Audiences to a lot to improve the value of a character that is focused on the Exploration or Social pillars of the game. I also like how they split up the Human cultures as something in between the Variant and Non-Variant Human of the PHB. The Wanderer is clearly a Spelless ranger, and in exchange for it's spells it gets great bonuses for the Journey system. Fair trade in my opinion. Treasure hunter and warrior are nearly interchangeable with the PHB Rogue and Fighter, minus the spellcasting options. Likewise the Slayer and the Barbarian, however I like the Foehammer subclass more than the magic based Totem Warrior, or the exhaust yourself to death Berserker. My few nitpicks are as follows. Warden doesn't seem to have gotten much in exchange for being a Bard that lost full-Spellcasting. For my game I'm going to combine the Wardens Gift die from the class with the Battlemasters superiority dice. I'll probably split the Maneuvers from the PHB into three lists to match the subclass options. Also I noticed you left the Scholar of of your list of AiME classes. I feel this one should be reworked as well. It feels like a Wizard/Cleric mashup that has no spells and not enough to make up for the lack of them. I'll probably give it a limited spellcasting based on the list of spells in the AiME Loremasters Guide. The one that lists which spells would probably be appropriate to work into Middle-Earth. I might make all spells only available to cast as rituals. I'm still working on that one. All in all. I'm planing on running all my 5e games with this rule-set regardless of setting. [/QUOTE]
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