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Using AI for Your Home Game
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<blockquote data-quote="EzekielRaiden" data-source="post: 9468587" data-attributes="member: 6790260"><p>Yep, that's basically all I use it for. Give me a quick, basic visual (usually of a character or location) because that helps my friends remember things better; or, ask ChatGPT for suggestions on adventure ideas or combat elements. I often ignore most if not all of what it suggests, but both paths are valuable for getting me <em>started</em>. AI is helpful for breaking writer's block, even if only "no, that's a terrible idea, <em>this</em> would be MUCH better."</p><p></p><p></p><p>My budget for buying art is negative. I not only don't have money for it, but even if I tried to save up money for it, that money would 99.999% of the time need to go to something more important first, like medical bills, school debt, or helping friends and family with emergencies. So, the amount of art I was using before was either zero, or was me scouring the internet for something someone had already made and saying, "This isn't correct, but it's halfway decent." Am I "replacing artists"? I would never use this art for anything remotely official, and if I <em>could</em> afford actual art for this, you can bet your bottom dollar I would get it because then I could be just earnestly proud of it. Hell, the only reason I started using it more than for my own personal enjoyment is because I learned that my players would benefit from having a visual aid.</p><p></p><p>Have I somehow misunderstood the arguments? Because I'm fairly sure I get them. AI training data stinks of theft from artists. AI artwork being used for something <em>that people pay for</em> is basically flipping the bird to real artists and is genuinely unacceptable. But what am I, personally, taking away from an artist I literally couldn't hire in the first place despite being quite happy to do so if I were able?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9468587, member: 6790260"] Yep, that's basically all I use it for. Give me a quick, basic visual (usually of a character or location) because that helps my friends remember things better; or, ask ChatGPT for suggestions on adventure ideas or combat elements. I often ignore most if not all of what it suggests, but both paths are valuable for getting me [I]started[/I]. AI is helpful for breaking writer's block, even if only "no, that's a terrible idea, [I]this[/I] would be MUCH better." My budget for buying art is negative. I not only don't have money for it, but even if I tried to save up money for it, that money would 99.999% of the time need to go to something more important first, like medical bills, school debt, or helping friends and family with emergencies. So, the amount of art I was using before was either zero, or was me scouring the internet for something someone had already made and saying, "This isn't correct, but it's halfway decent." Am I "replacing artists"? I would never use this art for anything remotely official, and if I [I]could[/I] afford actual art for this, you can bet your bottom dollar I would get it because then I could be just earnestly proud of it. Hell, the only reason I started using it more than for my own personal enjoyment is because I learned that my players would benefit from having a visual aid. Have I somehow misunderstood the arguments? Because I'm fairly sure I get them. AI training data stinks of theft from artists. AI artwork being used for something [I]that people pay for[/I] is basically flipping the bird to real artists and is genuinely unacceptable. But what am I, personally, taking away from an artist I literally couldn't hire in the first place despite being quite happy to do so if I were able? [/QUOTE]
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