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Using AI for Your Home Game
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<blockquote data-quote="OptionalRule" data-source="post: 9520253" data-attributes="member: 6680"><p>For me, TTRPGs are all about the banter and interaction at the table with other players. That's my core enjoyment of the hobby, plain and simple.</p><p></p><p>When it comes to AI in our games, I see it as a valuable helper tool - great for searching and summarizing rules, managing campaign lore we've created, taking session notes, and replacing traditional random tables. These practical applications enhance our gaming experience without fundamentally changing what makes it special.</p><p></p><p>I particularly appreciate how AI can handle the prep work I don't enjoy, freeing up more time for what I do love - those organic moments of player interaction at a live table.</p><p></p><p>While I'm also a video game player and can envision exciting possibilities (imagine Baldur's Gate 3 with even more responsive NPCs!), I approach these as narrative tactical games rather than true RPGs. Sure, there might be fascinating emergent gameplay elements that make them even more engaging, but they're still missing that crucial social component that draws me to TTRPGs.</p><p></p><p>The beauty is that we don't have to choose between these experiences. I enjoy both video games and tabletop RPGs for their distinct qualities. But they fulfill different needs, and I'll always want both in my gaming life because they offer fundamentally different experiences. The social dynamics of a live table simply can't be replicated by AI, no matter how sophisticated it becomes.</p><p></p><p>That's my take on it - AI as an enhancement to our hobby rather than a replacement for its core appeal.</p></blockquote><p></p>
[QUOTE="OptionalRule, post: 9520253, member: 6680"] For me, TTRPGs are all about the banter and interaction at the table with other players. That's my core enjoyment of the hobby, plain and simple. When it comes to AI in our games, I see it as a valuable helper tool - great for searching and summarizing rules, managing campaign lore we've created, taking session notes, and replacing traditional random tables. These practical applications enhance our gaming experience without fundamentally changing what makes it special. I particularly appreciate how AI can handle the prep work I don't enjoy, freeing up more time for what I do love - those organic moments of player interaction at a live table. While I'm also a video game player and can envision exciting possibilities (imagine Baldur's Gate 3 with even more responsive NPCs!), I approach these as narrative tactical games rather than true RPGs. Sure, there might be fascinating emergent gameplay elements that make them even more engaging, but they're still missing that crucial social component that draws me to TTRPGs. The beauty is that we don't have to choose between these experiences. I enjoy both video games and tabletop RPGs for their distinct qualities. But they fulfill different needs, and I'll always want both in my gaming life because they offer fundamentally different experiences. The social dynamics of a live table simply can't be replicated by AI, no matter how sophisticated it becomes. That's my take on it - AI as an enhancement to our hobby rather than a replacement for its core appeal. [/QUOTE]
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