Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Using "Always On" Trapfinding Houserule - Need help with Time Management
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8403500" data-attributes="member: 7032025"><p>You don't even need to houserule this, you know. The player is describing actions, but it's always the DM who tells when and if there is a roll.</p><p></p><p>At our tables, we use passive perception, and don't even ask for a roll, unless a PC has a particular reason to notice a trap (maybe from a description, maybe from logic, maybe just a hunch) in which case he just describes what he does, and the DM has all the options open (allow a roll, allow a hidden roll, use passive, use automatic success and failure, etc.) depending on the actual situation.</p><p></p><p>Ad by the way the same thing goes for perception, investigation and insight. We got completely rid of the metagame paranoia of always asking for checks, the players trust the DM not to screw them on purpose with "you should have checked, now you're dead" which are not fun to anyone but really the source of the paranoia.</p><p></p><p>Adventurers are professional, we are just assuming that they are vigilant and aware as much as their stats allow, and that they take the necessary precautions. And if they want to be extra careful in some areas because of reasons, then we allow that too.</p><p></p><p>As for the time it takes, first see the other threads about time, which can be as flexible as a DM likes, and why do you need rules for rooms, some might be bare, others cluttered, some clean, other disgusting, don't bind yourself with rules that you might want to break depending on the circumstances.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8403500, member: 7032025"] You don't even need to houserule this, you know. The player is describing actions, but it's always the DM who tells when and if there is a roll. At our tables, we use passive perception, and don't even ask for a roll, unless a PC has a particular reason to notice a trap (maybe from a description, maybe from logic, maybe just a hunch) in which case he just describes what he does, and the DM has all the options open (allow a roll, allow a hidden roll, use passive, use automatic success and failure, etc.) depending on the actual situation. Ad by the way the same thing goes for perception, investigation and insight. We got completely rid of the metagame paranoia of always asking for checks, the players trust the DM not to screw them on purpose with "you should have checked, now you're dead" which are not fun to anyone but really the source of the paranoia. Adventurers are professional, we are just assuming that they are vigilant and aware as much as their stats allow, and that they take the necessary precautions. And if they want to be extra careful in some areas because of reasons, then we allow that too. As for the time it takes, first see the other threads about time, which can be as flexible as a DM likes, and why do you need rules for rooms, some might be bare, others cluttered, some clean, other disgusting, don't bind yourself with rules that you might want to break depending on the circumstances. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using "Always On" Trapfinding Houserule - Need help with Time Management
Top