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Using "Always On" Trapfinding Houserule - Need help with Time Management
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<blockquote data-quote="aco175" data-source="post: 8403690" data-attributes="member: 27385"><p>Would <strong>Cunning Action</strong> affect any of this? If the rogue can use an bonus action to <em>Fast Hands</em> and do certain things like open locks and disarm traps to make things go faster. Although the basic <em>Cunning Action</em> says that it can be used in combat. I have allowed some of this to be used out of combat.</p><p></p><p>The basic search around for traps and secret doors and such should take some time. I like [USER=6801845]@Oofta[/USER] idea to put it back on the players and for them to tell you how fast or slow they are doing this. If you have the players roll, you can use the DCs of 10,15,and 20, but I may allow a certain guarantee of success for only 5ft or movement and half speed means you are DC15. full speed while searching means you should miss some things, so DC20. </p><p></p><p>I have seen groups with standard procedures for things to make the game run easier. <strong>Standard door procedure</strong> means that the rogue will check for traps and locked before the fighter does something and the ranger is covering with X and the mage with Y. This was more 1e/2e with more traps and insta-kill/gotcha stuff.</p><p></p><p><strong>Standard search around</strong> may also just be a time like 1 minute/5ft square. You can add another minute for large items in the square. So if you have a 10x10 room (4 minutes) and a desk in one corner (+1minute), and a coatrack in another (+0 being little) you have a total of 5 minutes. A deep search of double this (10minutes) can mean that they auto-find anything there at the loss of time.</p></blockquote><p></p>
[QUOTE="aco175, post: 8403690, member: 27385"] Would [B]Cunning Action[/B] affect any of this? If the rogue can use an bonus action to [I]Fast Hands[/I] and do certain things like open locks and disarm traps to make things go faster. Although the basic [I]Cunning Action[/I] says that it can be used in combat. I have allowed some of this to be used out of combat. The basic search around for traps and secret doors and such should take some time. I like [USER=6801845]@Oofta[/USER] idea to put it back on the players and for them to tell you how fast or slow they are doing this. If you have the players roll, you can use the DCs of 10,15,and 20, but I may allow a certain guarantee of success for only 5ft or movement and half speed means you are DC15. full speed while searching means you should miss some things, so DC20. I have seen groups with standard procedures for things to make the game run easier. [B]Standard door procedure[/B] means that the rogue will check for traps and locked before the fighter does something and the ranger is covering with X and the mage with Y. This was more 1e/2e with more traps and insta-kill/gotcha stuff. [B]Standard search around[/B] may also just be a time like 1 minute/5ft square. You can add another minute for large items in the square. So if you have a 10x10 room (4 minutes) and a desk in one corner (+1minute), and a coatrack in another (+0 being little) you have a total of 5 minutes. A deep search of double this (10minutes) can mean that they auto-find anything there at the loss of time. [/QUOTE]
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