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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Using an absolute creature level scale in 4E
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<blockquote data-quote="Fanaelialae" data-source="post: 5689067" data-attributes="member: 53980"><p>If I understand you correctly, you're looking to set a standard power level for given types of monsters. Types like solo and minion then alter the level of the creature, but only in a relative sense with respect to the PCs.</p><p></p><p>Assuming the above is correct, I worked on a conversion table a while back that might suit your needs.</p><p></p><p>Solo <(-5) - (+5)> Elite <(-4) - (+4)> Standard <(-3) - (+3)> Mook* <(-5) - (+5)> Minion</p><p></p><p>A mook is a concept I encountered on these boards a while back. Essentially, it's a standard monster with 50% hp and 66% xp value (3 mooks are worth the same xp as 2 standard creatures). They're a fun way to add a little more variety to encounters. If you don't use mooks the above should read:</p><p></p><p>Solo <(-5) - (+5)> Elite <(-4) - (+4)> Standard <(-8) - (+8)> Minion</p><p></p><p>Essentially, the steps above indicate the number of levels a creature should shift to change it's type from one to another while maintaining a roughly equivalent xp and power value. </p><p></p><p>If you want to change a level 1 Solo into a Standard, you add (+5 +4) 9 levels, resulting in a level 10 Standard. </p><p></p><p>If you want to change a level 28 Minion into a Solo, you subtract (-5 -3 -4 -5) 17 levels, resulting in a level 11 Solo.</p><p></p><p>For your withered witch idea, I'd recommend using the Mook rules. For the dark knight, I'd recommend creating a soldier. One of the things that I love about 4e is that a creature's power level is fairly tightly defined by it's xp value. If you want a dark knight who's hard to hit, for example, it's much more reasonable to put them up against a higher level soldier (not that I'd recommend it, as they tend to add a lot of grind to combat) because then the xp reward is equivalent to the risk. Same deal with the witch (who'd be a lot easier than a standard of the same level). There's nothing wrong with modifying a creature to more closely match a concept; I just recommend tweaking the xp value to reflect any significant changes that would affect the challenge level.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5689067, member: 53980"] If I understand you correctly, you're looking to set a standard power level for given types of monsters. Types like solo and minion then alter the level of the creature, but only in a relative sense with respect to the PCs. Assuming the above is correct, I worked on a conversion table a while back that might suit your needs. Solo <(-5) - (+5)> Elite <(-4) - (+4)> Standard <(-3) - (+3)> Mook* <(-5) - (+5)> Minion A mook is a concept I encountered on these boards a while back. Essentially, it's a standard monster with 50% hp and 66% xp value (3 mooks are worth the same xp as 2 standard creatures). They're a fun way to add a little more variety to encounters. If you don't use mooks the above should read: Solo <(-5) - (+5)> Elite <(-4) - (+4)> Standard <(-8) - (+8)> Minion Essentially, the steps above indicate the number of levels a creature should shift to change it's type from one to another while maintaining a roughly equivalent xp and power value. If you want to change a level 1 Solo into a Standard, you add (+5 +4) 9 levels, resulting in a level 10 Standard. If you want to change a level 28 Minion into a Solo, you subtract (-5 -3 -4 -5) 17 levels, resulting in a level 11 Solo. For your withered witch idea, I'd recommend using the Mook rules. For the dark knight, I'd recommend creating a soldier. One of the things that I love about 4e is that a creature's power level is fairly tightly defined by it's xp value. If you want a dark knight who's hard to hit, for example, it's much more reasonable to put them up against a higher level soldier (not that I'd recommend it, as they tend to add a lot of grind to combat) because then the xp reward is equivalent to the risk. Same deal with the witch (who'd be a lot easier than a standard of the same level). There's nothing wrong with modifying a creature to more closely match a concept; I just recommend tweaking the xp value to reflect any significant changes that would affect the challenge level. [/QUOTE]
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Using an absolute creature level scale in 4E
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