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General Tabletop Discussion
*TTRPGs General
Using an assassins death-attack fairly
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<blockquote data-quote="Xor" data-source="post: 2662073" data-attributes="member: 35272"><p>The campaign world is Eberron, so raise dead is possible, but not quite as freely available as it might be in the realms.</p><p></p><p></p><p></p><p>Targetting a rogue/barb is one possibility, but that does make the assassin look slightly less competent that he probably is and may cause the players not to take the threat as seriously as they maybe should.</p><p></p><p></p><p></p><p>Now thats a house rule that I like. If you also include a bleeding equivalent effect (fading ?) then save or die attacks can still be almost as fatal, but it does add a chance for companions to come to the rescue.</p><p></p><p></p><p></p><p>The foreshadowing idea is nice, but when using it I'd be paranoid that the players would poke holes in my telling of it. E.g. "You only gave us one listen check, why didnt we get one when he opened the door as well as when he broke the window?". I'll see how well it fits when the moment comes.</p><p></p><p></p><p></p><p>An assassin certainly wouldnt fight fair. Thats partly the reason that I ask for advice, because as the DM running the assassin I don't want the players to feel that i've been anything other than fair to them.</p><p></p><p></p><p></p><p>Telegraphing the players or warning them is a possibility, but it does remove some of the sudden horror of the situation. Besides, the first assassination attempt is the warning....they can do all their plotting once they've seen whats stalking them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Has anyone actually used the assassins death-attack as a DM or had it used against them as a player? How did it go?</p></blockquote><p></p>
[QUOTE="Xor, post: 2662073, member: 35272"] The campaign world is Eberron, so raise dead is possible, but not quite as freely available as it might be in the realms. Targetting a rogue/barb is one possibility, but that does make the assassin look slightly less competent that he probably is and may cause the players not to take the threat as seriously as they maybe should. Now thats a house rule that I like. If you also include a bleeding equivalent effect (fading ?) then save or die attacks can still be almost as fatal, but it does add a chance for companions to come to the rescue. The foreshadowing idea is nice, but when using it I'd be paranoid that the players would poke holes in my telling of it. E.g. "You only gave us one listen check, why didnt we get one when he opened the door as well as when he broke the window?". I'll see how well it fits when the moment comes. An assassin certainly wouldnt fight fair. Thats partly the reason that I ask for advice, because as the DM running the assassin I don't want the players to feel that i've been anything other than fair to them. Telegraphing the players or warning them is a possibility, but it does remove some of the sudden horror of the situation. Besides, the first assassination attempt is the warning....they can do all their plotting once they've seen whats stalking them ;) Has anyone actually used the assassins death-attack as a DM or had it used against them as a player? How did it go? [/QUOTE]
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Using an assassins death-attack fairly
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