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*TTRPGs General
Using an assassins death-attack fairly
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<blockquote data-quote="Li Shenron" data-source="post: 2662084" data-attributes="member: 1465"><p>Staying within the rules I'm afraid there's no way to avoid save-or-die situations being what they are. Spot, Listen, action points only decrease the chance of dying, or make it a save-or-save-or-save-or-die <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> but the point is always that the players can do NOTHING except roll, meaning that there is no actual tactical decision on the player's part.</p><p></p><p>House rules like that of dropping the PC somewhere <em>close</em> to death are always very good, because they give the party an option to play smart to solve the threat, which is always more rewarding than a lucky roll.</p><p>Think of it as in a movie: the bad guy sets the time bomb, and the good guys have to be fast and smart to turn it off before it explodes. That's a typical movie trick to keep the audience tense and excited. </p><p></p><p>Anyway, I never used death attacks against the party, instead I just use assassins with normal attacks (maybe sneak). I can only use save-or-die attacks against 3rd persons that the party may want to protect, but not actual party members.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2662084, member: 1465"] Staying within the rules I'm afraid there's no way to avoid save-or-die situations being what they are. Spot, Listen, action points only decrease the chance of dying, or make it a save-or-save-or-save-or-die :p but the point is always that the players can do NOTHING except roll, meaning that there is no actual tactical decision on the player's part. House rules like that of dropping the PC somewhere [I]close[/I] to death are always very good, because they give the party an option to play smart to solve the threat, which is always more rewarding than a lucky roll. Think of it as in a movie: the bad guy sets the time bomb, and the good guys have to be fast and smart to turn it off before it explodes. That's a typical movie trick to keep the audience tense and excited. Anyway, I never used death attacks against the party, instead I just use assassins with normal attacks (maybe sneak). I can only use save-or-die attacks against 3rd persons that the party may want to protect, but not actual party members. [/QUOTE]
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Using an assassins death-attack fairly
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