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General Tabletop Discussion
*Dungeons & Dragons
Using and Abusing the Item Creation rules
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<blockquote data-quote="aglondier" data-source="post: 6139203" data-attributes="member: 6747071"><p>I've been tooling around with the Item Creation rules for a while (blame my current lack of a game) and I wanted to get some opinions on a few toys I came up with.</p><p></p><p><strong>Infinite Wand </strong></p><p><strong></strong>(Craft Wondrous Item, Craft Wand)</p><p>Spell Effect, Command Word - Spell Level x Caster level x 1800gp</p><p>Limitation: Arcane Spellcaster only -30%</p><p></p><p>Magic Missile (1d4+1) - 1x1x1800x0.7 = 1260gp base cost = 630gp 50xp cost to make</p><p>Magic Missile (2d4+2) - 1x3x1800x0.7 = 3780gp base cost = 1890gp 151xp cost to make</p><p>Magic Missile (3d4+3) - 1x5x1800x0.7 = 6300gp base cost = 3150gp 252xp cost to make</p><p>etc</p><p></p><p><strong>Lesser Infinite Wand</strong></p><p><strong></strong>(Craft Wondrous Item, Craft Wand)</p><p>Spell Effect, Command Word - Spell level x Caster level x 1800gp</p><p>Limitation: Arcane Spellcaster only -30%</p><p>Limitation: can only cast every 1d3 rounds -30%</p><p></p><p>Fireball (5d6) - 3x5x1800x0.7x0.7 = 13230gp base cost = 6615gp 529xp cost to make</p><p></p><p>Basically, picturing my mage standing there with a wand in each hand, firing off one or more magic missiles every round, except every d3 rounds in which he lobs off a fireball. Expensive, yes. But being able to reliably cause damage every round without worrying about your useless BAB makes it a worthwhile investment for the expected 9000gp your 5th level mage should have access to.</p><p></p><p><strong>Infinite Scroll</strong></p><p>(Craft Wondrous Item, Scribe Scroll)</p><p>Spell Effect, Command Word - Spell level x Caster level x 1800gp</p><p>Limitation: Spell Completion -30%</p><p>Limitation: cast 1/day -80%</p><p></p><p>Alarm - 1x1x1800x0.7x0.2 = 252gp base cost = 126gp 10xp cost to make</p><p>Identify - 1x1x1800x0.7x0.2 = 252gp base cost + 50x100gp material component = 5126gp 10xp cost to make</p><p>See Invisible - 2x3x1800x0.7x0.2 = 1512gp base cost = 756gp 60xp cost to make</p><p>etc</p><p></p><p>It is basically a scroll that doesn't get used up, and recharges to be used again the next day. I see these as an alternative to memorising utility spells, you know, the kind of spell you only need once in a while, but never seem to memorise, or you do memorise, but never actually cast. These would be carried in a scroll case, or perhaps a handful could be bound together into a poor mans Book of Infinite Spells. </p><p></p><p><strong>Token of Language</strong></p><p><strong></strong>(Craft Wondrous Item)</p><p>Skill Bonus (competence) - Bonus Squared x 100gp</p><p></p><p>Speak Language (draconic) - 1x1x100 = 100gp base cost = 50gp 4xp cost to make</p><p>Speak Language (orc) - 1x1x100 = 100gp base cost = 50gp 4xp cost to make</p><p>etc</p><p></p><p>A small carved charm on a length of cord worn about the neck that gives fluency in a single language. It requires only a single point in Speak Language to master a language, so it is a very cheap item to make.</p><p></p><p><strong>Tattoo of [single use spell]</strong></p><p><strong></strong>(Craft Wondrous Item)</p><p>Spell Effect, Single Use, Use Activated Spell - Spell level x Caster level x 50gp</p><p>Limitation: Spell affects user only -10%</p><p></p><p>Feather Fall - 1x1x50x0.9 = 45gp base cost = 22gp 5sp 2xp cost to make</p><p>Gentle Repose - 3x5x50x0.9 = 675gp base cost = 337gp 5sp 27xp cost to make</p><p>etc</p><p></p><p>Really, how many times does the party have to fall into a pit trap before they take some kind of precaution? In this case, having a single use Feather Fall spell carved into their flesh that activates when they fall more than 10 feet, 50gp is a small price, really. The other one I plan to use regularly is Gentle Repose, set to activate upon death, signifigantly increasing the time we have to get the dead party member to a priest. Well worth the cost.</p><p></p><p>I have a lot more, but I will have to dig them out. I would like to hear opinions on cost and game balance etc...</p></blockquote><p></p>
[QUOTE="aglondier, post: 6139203, member: 6747071"] I've been tooling around with the Item Creation rules for a while (blame my current lack of a game) and I wanted to get some opinions on a few toys I came up with. [B]Infinite Wand [/B](Craft Wondrous Item, Craft Wand) Spell Effect, Command Word - Spell Level x Caster level x 1800gp Limitation: Arcane Spellcaster only -30% Magic Missile (1d4+1) - 1x1x1800x0.7 = 1260gp base cost = 630gp 50xp cost to make Magic Missile (2d4+2) - 1x3x1800x0.7 = 3780gp base cost = 1890gp 151xp cost to make Magic Missile (3d4+3) - 1x5x1800x0.7 = 6300gp base cost = 3150gp 252xp cost to make etc [B]Lesser Infinite Wand [/B](Craft Wondrous Item, Craft Wand) Spell Effect, Command Word - Spell level x Caster level x 1800gp Limitation: Arcane Spellcaster only -30% Limitation: can only cast every 1d3 rounds -30% Fireball (5d6) - 3x5x1800x0.7x0.7 = 13230gp base cost = 6615gp 529xp cost to make Basically, picturing my mage standing there with a wand in each hand, firing off one or more magic missiles every round, except every d3 rounds in which he lobs off a fireball. Expensive, yes. But being able to reliably cause damage every round without worrying about your useless BAB makes it a worthwhile investment for the expected 9000gp your 5th level mage should have access to. [B]Infinite Scroll[/B] (Craft Wondrous Item, Scribe Scroll) Spell Effect, Command Word - Spell level x Caster level x 1800gp Limitation: Spell Completion -30% Limitation: cast 1/day -80% Alarm - 1x1x1800x0.7x0.2 = 252gp base cost = 126gp 10xp cost to make Identify - 1x1x1800x0.7x0.2 = 252gp base cost + 50x100gp material component = 5126gp 10xp cost to make See Invisible - 2x3x1800x0.7x0.2 = 1512gp base cost = 756gp 60xp cost to make etc It is basically a scroll that doesn't get used up, and recharges to be used again the next day. I see these as an alternative to memorising utility spells, you know, the kind of spell you only need once in a while, but never seem to memorise, or you do memorise, but never actually cast. These would be carried in a scroll case, or perhaps a handful could be bound together into a poor mans Book of Infinite Spells. [B]Token of Language [/B](Craft Wondrous Item) Skill Bonus (competence) - Bonus Squared x 100gp Speak Language (draconic) - 1x1x100 = 100gp base cost = 50gp 4xp cost to make Speak Language (orc) - 1x1x100 = 100gp base cost = 50gp 4xp cost to make etc A small carved charm on a length of cord worn about the neck that gives fluency in a single language. It requires only a single point in Speak Language to master a language, so it is a very cheap item to make. [B]Tattoo of [single use spell] [/B](Craft Wondrous Item) Spell Effect, Single Use, Use Activated Spell - Spell level x Caster level x 50gp Limitation: Spell affects user only -10% Feather Fall - 1x1x50x0.9 = 45gp base cost = 22gp 5sp 2xp cost to make Gentle Repose - 3x5x50x0.9 = 675gp base cost = 337gp 5sp 27xp cost to make etc Really, how many times does the party have to fall into a pit trap before they take some kind of precaution? In this case, having a single use Feather Fall spell carved into their flesh that activates when they fall more than 10 feet, 50gp is a small price, really. The other one I plan to use regularly is Gentle Repose, set to activate upon death, signifigantly increasing the time we have to get the dead party member to a priest. Well worth the cost. I have a lot more, but I will have to dig them out. I would like to hear opinions on cost and game balance etc... [/QUOTE]
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