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General Tabletop Discussion
*Dungeons & Dragons
Using and Abusing the Item Creation rules
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<blockquote data-quote="delericho" data-source="post: 6139209" data-attributes="member: 22424"><p>The 3e item creation rules are utterly broken. Seriously - they have enough math behind them to give the impression that somebody has sat down and worked all this out, but after just a little bit of abuse in the hands of someone determined to... optimise the system it becomes very apparent that they have nowhere near the mathematical rigour that they pretend.</p><p></p><p>I'm also reasonably sure that 3e was playtested "as though it was 2nd Edition" - that is, with healbot clerics, blaster wizards, and very little heavy use/abuse of the item creation system. Oh, and at mostly low levels.</p><p></p><p>So, bearing that in mind...</p><p></p><p></p><p></p><p>In both cases, I would disallow the "Arcane Spellcaster" limitation. Since you're creating these items for your own use, it's not really a limitation even if only you can use it.</p><p></p><p>For these I would also point you to the <em>eternal wands</em> in Eberron. They're not quite the same, but I'd be inclined to rule that those are the items you can create.</p><p></p><p></p><p></p><p>I have a similar objection to these - probably the weakest bit of the item creation rules as-is is the ability for casters to very cheaply create scrolls of low-level "utility" spells - spells where the caster level isn't a hugely important consideration. This item seems to have the same problems associated it, only moreso.</p><p></p><p>I should probably note at this point that as far as I can see these items <strong>are</strong> rules-legal. The above is a ruling I would make based on my experiences with the system, not a statement of RAW.</p><p></p><p></p><p></p><p>It also doesn't work. It takes a single <em>rank</em> in Speak Language to master a language, and this item does not grant that. Sorry; this one doesn't fly.</p><p></p><p></p><p></p><p>Again, no joy. What you have here are effectively auto-activating potions that cannot be lost, stolen, or otherwise removed. They're fine items, but there's no way the cost should be lower than a comparable potion.</p></blockquote><p></p>
[QUOTE="delericho, post: 6139209, member: 22424"] The 3e item creation rules are utterly broken. Seriously - they have enough math behind them to give the impression that somebody has sat down and worked all this out, but after just a little bit of abuse in the hands of someone determined to... optimise the system it becomes very apparent that they have nowhere near the mathematical rigour that they pretend. I'm also reasonably sure that 3e was playtested "as though it was 2nd Edition" - that is, with healbot clerics, blaster wizards, and very little heavy use/abuse of the item creation system. Oh, and at mostly low levels. So, bearing that in mind... In both cases, I would disallow the "Arcane Spellcaster" limitation. Since you're creating these items for your own use, it's not really a limitation even if only you can use it. For these I would also point you to the [i]eternal wands[/i] in Eberron. They're not quite the same, but I'd be inclined to rule that those are the items you can create. I have a similar objection to these - probably the weakest bit of the item creation rules as-is is the ability for casters to very cheaply create scrolls of low-level "utility" spells - spells where the caster level isn't a hugely important consideration. This item seems to have the same problems associated it, only moreso. I should probably note at this point that as far as I can see these items [b]are[/b] rules-legal. The above is a ruling I would make based on my experiences with the system, not a statement of RAW. It also doesn't work. It takes a single [i]rank[/i] in Speak Language to master a language, and this item does not grant that. Sorry; this one doesn't fly. Again, no joy. What you have here are effectively auto-activating potions that cannot be lost, stolen, or otherwise removed. They're fine items, but there's no way the cost should be lower than a comparable potion. [/QUOTE]
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Using and Abusing the Item Creation rules
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