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General Tabletop Discussion
*TTRPGs General
Using AU's Item Creation Feats in a Standard D&D Game
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<blockquote data-quote="Garnfellow" data-source="post: 1597542" data-attributes="member: 1223"><p>Maybe I'm missing something essential about the price multipliers in AU. (I'm actually coming at these feats through the description in <em>Grim Tales</em>, so I'm at a little disadvantage here.) Could someone explain how this works in more detail, please?</p><p></p><p>I guess I was envisioning using the AU feats but generally keeping the same old D&D item creation procedures with the same (3.5e) price tags. I'd map the feat prerequistes over to corresponding AU feats, but otherwise the process stays the same.</p><p></p><p>Say one of my players wants to make the equivalent of a scroll of <em>charm monster</em>. Instead of Scribe Scroll, his character uses the Craft Spell Completion Item feat. Meanwhile I use the 3.5 pricing for a scroll to determine costs. </p><p></p><p>By using AU feats it's no big deal if the player wants to make the item in a different form -- for example, a gem or rune-covered twig instead of a boring old scroll. It also consolidates these creation feats into a smaller number of feats that seem more logical.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1597542, member: 1223"] Maybe I'm missing something essential about the price multipliers in AU. (I'm actually coming at these feats through the description in [i]Grim Tales[/i], so I'm at a little disadvantage here.) Could someone explain how this works in more detail, please? I guess I was envisioning using the AU feats but generally keeping the same old D&D item creation procedures with the same (3.5e) price tags. I'd map the feat prerequistes over to corresponding AU feats, but otherwise the process stays the same. Say one of my players wants to make the equivalent of a scroll of [i]charm monster[/i]. Instead of Scribe Scroll, his character uses the Craft Spell Completion Item feat. Meanwhile I use the 3.5 pricing for a scroll to determine costs. By using AU feats it's no big deal if the player wants to make the item in a different form -- for example, a gem or rune-covered twig instead of a boring old scroll. It also consolidates these creation feats into a smaller number of feats that seem more logical. [/QUOTE]
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