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General Tabletop Discussion
*Pathfinder & Starfinder
Using base Reflex save as Class defence AC bonus
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<blockquote data-quote="SJE" data-source="post: 1022830" data-attributes="member: 13282"><p>I'm running a Midnight game and have been wrestling with the problem of the PC's having low AC's since magical armour will not be available in the game.</p><p></p><p>One thing I've done to balance this at low levels is allow Mastercrafted armour to add and extra +1 to the normal AC bonus. (so a Mastercrafted sword to hit is balanced by the Mastercrafted amour bonus)</p><p></p><p>But at high levels this will become far more unbalanced as the PC's have plus 15 to hit, but still only +7 to +10 for mastercrafted armour. </p><p></p><p>So seeing the B5 solution, I thought about allowing Class based characters to add their Base Reflex save to their AC. For the fighting classes (Figher, Wildlander, Barbarian) they would get a +3 to their AC at 10th level which sounds about right. </p><p></p><p>The problem is those with fast Reflex save advancement (Rogues & Defenders in Midnight) who would get a whopping +2 at 1st level and +6 at 10th. </p><p></p><p>For them, I think they could get a defense bonus of "Base reflex save MINUS 2". That way they dont get the equivalent of +2 magic armour at 1st level and horrendous AC's at higher levels. At 10th level they would get +4, which is better than fighter types, but apropriate for their fragile HP basis. </p><p></p><p>My problem comes here- should the minus 2 to Base Reflex for Fast reflex advancement be applied to each Good Reflex class (if the PC multiclasses between Rogue & Defender) and what should happen with prestige classes?</p><p></p><p>Any comments or analysis.</p><p></p><p>Thanks, </p><p></p><p>Steve</p></blockquote><p></p>
[QUOTE="SJE, post: 1022830, member: 13282"] I'm running a Midnight game and have been wrestling with the problem of the PC's having low AC's since magical armour will not be available in the game. One thing I've done to balance this at low levels is allow Mastercrafted armour to add and extra +1 to the normal AC bonus. (so a Mastercrafted sword to hit is balanced by the Mastercrafted amour bonus) But at high levels this will become far more unbalanced as the PC's have plus 15 to hit, but still only +7 to +10 for mastercrafted armour. So seeing the B5 solution, I thought about allowing Class based characters to add their Base Reflex save to their AC. For the fighting classes (Figher, Wildlander, Barbarian) they would get a +3 to their AC at 10th level which sounds about right. The problem is those with fast Reflex save advancement (Rogues & Defenders in Midnight) who would get a whopping +2 at 1st level and +6 at 10th. For them, I think they could get a defense bonus of "Base reflex save MINUS 2". That way they dont get the equivalent of +2 magic armour at 1st level and horrendous AC's at higher levels. At 10th level they would get +4, which is better than fighter types, but apropriate for their fragile HP basis. My problem comes here- should the minus 2 to Base Reflex for Fast reflex advancement be applied to each Good Reflex class (if the PC multiclasses between Rogue & Defender) and what should happen with prestige classes? Any comments or analysis. Thanks, Steve [/QUOTE]
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Using base Reflex save as Class defence AC bonus
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