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Using beyond the wall's magic system in 5e
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<blockquote data-quote="Satyrn" data-source="post: 7397381" data-attributes="member: 6801204"><p>I think I'd leave everything how it is in 5e, with one change: All spells of 3rd level and above become ritual-only spells with a casting time of 1 hour/level. Yes, fireball is included (and probably useless). </p><p></p><p>Now, this doesn't make for a perfect translation (there's still no cantrip check, for example, and there are still spell levels), but because it's a minimum amount of change - all it's actually doing is limiting casters to second level spells - it's easy to implement</p><p></p><p>It'll be up to the players to decide which level 3+ spells are actually worth bothering with, too, so that'd be less work for me. And if they don't want to bother with rituals, they can load up on a wide variety of 1st/2nd level spells and upcast them all day long with their high level slots.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7397381, member: 6801204"] I think I'd leave everything how it is in 5e, with one change: All spells of 3rd level and above become ritual-only spells with a casting time of 1 hour/level. Yes, fireball is included (and probably useless). Now, this doesn't make for a perfect translation (there's still no cantrip check, for example, and there are still spell levels), but because it's a minimum amount of change - all it's actually doing is limiting casters to second level spells - it's easy to implement It'll be up to the players to decide which level 3+ spells are actually worth bothering with, too, so that'd be less work for me. And if they don't want to bother with rituals, they can load up on a wide variety of 1st/2nd level spells and upcast them all day long with their high level slots. [/QUOTE]
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Using beyond the wall's magic system in 5e
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