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Using beyond the wall's magic system in 5e
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<blockquote data-quote="Irda Ranger" data-source="post: 7398081" data-attributes="member: 1003"><p>It's very evocative, but it also nerfs casters pretty hard relative to the other classes. You could limit all PCs to 5th level or so I guess, but otherwise you'd need to increase the power of casters in other ways so they stay balanced with Fighters and Rogues.</p><p></p><p>My suggestion would be to--</p><p></p><p>1. Increase the power of cantrips a little, but require an Arcana check each time. Convert the cantrips that require an attack roll to automatically hit and doing full/half damage on Save. Some sort of fumble rule on a 1.</p><p></p><p>2. Change the spell slot mechanic to "X slots per day" or "Y slots per Short Rest", and they're always at the highest level you can cast. But you can only use them to cast 1st-2nd or 3rd level spells (Yes, 3rd. D&D Wizards really should have Fireball). Make sure that all the spells scale with level well.</p><p></p><p>3. Specify that all spells of 4th level and higher are Ritual spells and Ritual only (unless you have a magic item, like Wand of Lightning) and require 1 hour per spell level.</p><p></p><p>4. Make scrolls a little easier to make, so PCs can invest for quick-spellcasting when they really need it.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7398081, member: 1003"] It's very evocative, but it also nerfs casters pretty hard relative to the other classes. You could limit all PCs to 5th level or so I guess, but otherwise you'd need to increase the power of casters in other ways so they stay balanced with Fighters and Rogues. My suggestion would be to-- 1. Increase the power of cantrips a little, but require an Arcana check each time. Convert the cantrips that require an attack roll to automatically hit and doing full/half damage on Save. Some sort of fumble rule on a 1. 2. Change the spell slot mechanic to "X slots per day" or "Y slots per Short Rest", and they're always at the highest level you can cast. But you can only use them to cast 1st-2nd or 3rd level spells (Yes, 3rd. D&D Wizards really should have Fireball). Make sure that all the spells scale with level well. 3. Specify that all spells of 4th level and higher are Ritual spells and Ritual only (unless you have a magic item, like Wand of Lightning) and require 1 hour per spell level. 4. Make scrolls a little easier to make, so PCs can invest for quick-spellcasting when they really need it. [/QUOTE]
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