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Using Blue Rose magic system
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<blockquote data-quote="JBowtie" data-source="post: 2141778" data-attributes="member: 1810"><p>I'm thinking of adding some more arcana to fill what I consider gaps in the coverage. Some of this may be subsumed by other mechanics/arcana/feats but I feel the need to split them out.</p><p></p><p>Dispel - Dispel Magic and friends such as Banish (antimagic at the high end?)</p><p></p><p>Alter Magical Flow - I'm thinking metamagic-y type things: contingency, delayed fireball, counterspelling.</p><p></p><p>Shape Sound - magical silence et al. Because I have bards.</p><p></p><p>Object Lore, Creature Lore, Location Lore - As the AU spells. Just because they fit in my campaign world. Probably replace Object Reading.</p><p></p><p>Summon Mist - mist creatures as in the Complete Book of Eldritch Might, obscuring mist.</p><p></p><p>The first three I feel strongly are needed when adapting the system. The others are more specific to my campaign world; after trolling through my spell books I might find a few more spell chains that fit the campaign but are not strictly necessary.</p><p></p><p>One thing I note is that many of the animal arcana are just "some other arcana, but it works on animals!". That distinction based on creature type seems arbitrary. I might just drop those since I have druid abilities and normal skill checks to fill that niche.</p></blockquote><p></p>
[QUOTE="JBowtie, post: 2141778, member: 1810"] I'm thinking of adding some more arcana to fill what I consider gaps in the coverage. Some of this may be subsumed by other mechanics/arcana/feats but I feel the need to split them out. Dispel - Dispel Magic and friends such as Banish (antimagic at the high end?) Alter Magical Flow - I'm thinking metamagic-y type things: contingency, delayed fireball, counterspelling. Shape Sound - magical silence et al. Because I have bards. Object Lore, Creature Lore, Location Lore - As the AU spells. Just because they fit in my campaign world. Probably replace Object Reading. Summon Mist - mist creatures as in the Complete Book of Eldritch Might, obscuring mist. The first three I feel strongly are needed when adapting the system. The others are more specific to my campaign world; after trolling through my spell books I might find a few more spell chains that fit the campaign but are not strictly necessary. One thing I note is that many of the animal arcana are just "some other arcana, but it works on animals!". That distinction based on creature type seems arbitrary. I might just drop those since I have druid abilities and normal skill checks to fill that niche. [/QUOTE]
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