Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Using Bluff to hide while meleeing (with HiPS)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tyrol" data-source="post: 1947182" data-attributes="member: 18213"><p>I'm pretty sure I understand the mechanism of how this would work. What is not exactly clear to me is the timing. </p><p>Picture a character in melee range of at least one enemy. Obviously, the character must have Hide in Plain Sight to even attempt hiding while in melee range (normally it is impossible to hide while being observed). Assuming they are in an environment acceptable for their HiPS usage (I.E. natural terrain for a ranger), I'm pretty sure the mechanism would work something like this:</p><p></p><p>1) Create a Diversion to Hide - Normal bluff check opposed by sense motive. Right? (Note: Does not provoke an attack of opportunity.)</p><p>2) Assuming the diversion bluff is a success, this is followed by a Hide check opposed by spot checks of any enemies who might see the character (DM would determine which enemies get spot checks; obviously at least one). This hide check comes at a -20 penalty for the character, as per the Hide skill which states: "It’s practically impossible (–20 penalty) to hide while attacking, running or charging." If the character succeeds vs all spot checks, they are successfully hidden. (Am I missing anything?)</p><p></p><p>Now, my question is: What kind of action does all this take? Normally hide can be performed as part of a move action. This is pretty clear to me. What about the bluff? Is it all included as part of 1 move action, thus allowing a standard action to be performed during the same turn? Or does it take another, seperate, type of action? Is it reasonable to conclude that it could work the same way as sniping does (described under the Hide skill), without the 10 foot distance restriction (but only with use of HiPS, which sniping does not require)?</p><p></p><p>I guess it all comes down to the "Creating a Diversion to Hide" mentioned under the Bluff skill, which does not state what type of action it requires. Anyone shed any light on how this is intended to work under the rules?</p><p></p><p>Thanks in advance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tyrol, post: 1947182, member: 18213"] I'm pretty sure I understand the mechanism of how this would work. What is not exactly clear to me is the timing. Picture a character in melee range of at least one enemy. Obviously, the character must have Hide in Plain Sight to even attempt hiding while in melee range (normally it is impossible to hide while being observed). Assuming they are in an environment acceptable for their HiPS usage (I.E. natural terrain for a ranger), I'm pretty sure the mechanism would work something like this: 1) Create a Diversion to Hide - Normal bluff check opposed by sense motive. Right? (Note: Does not provoke an attack of opportunity.) 2) Assuming the diversion bluff is a success, this is followed by a Hide check opposed by spot checks of any enemies who might see the character (DM would determine which enemies get spot checks; obviously at least one). This hide check comes at a -20 penalty for the character, as per the Hide skill which states: "It’s practically impossible (–20 penalty) to hide while attacking, running or charging." If the character succeeds vs all spot checks, they are successfully hidden. (Am I missing anything?) Now, my question is: What kind of action does all this take? Normally hide can be performed as part of a move action. This is pretty clear to me. What about the bluff? Is it all included as part of 1 move action, thus allowing a standard action to be performed during the same turn? Or does it take another, seperate, type of action? Is it reasonable to conclude that it could work the same way as sniping does (described under the Hide skill), without the 10 foot distance restriction (but only with use of HiPS, which sniping does not require)? I guess it all comes down to the "Creating a Diversion to Hide" mentioned under the Bluff skill, which does not state what type of action it requires. Anyone shed any light on how this is intended to work under the rules? Thanks in advance :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Using Bluff to hide while meleeing (with HiPS)
Top