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<blockquote data-quote="irdeggman" data-source="post: 4686705" data-attributes="member: 16285"><p>Is the PC a "tactician"?</p><p></p><p>Does he have a lot of knowledge skills?</p><p></p><p>Is he giving advice on a topic that he is a recognized "expert" on?</p><p></p><p>A sorcerer (known as one by other party members) is probably recognized as an "expert" when it comes to things "magical" unless of course there is a wizard around since wizard trumps sorcerer when it comes to magic knowledge.</p><p></p><p>But a sorcerer is not in general recognized as an expert at diplomacy and interaction (a bard, rogue, paladin, or cleric in general are recognized as such based on their "class" training backgrounds) </p><p></p><p>Charisma means different things for different characters. It is not always that a character is great at interactions.</p><p></p><p></p><p></p><p>IMO the reason that most spontaneous casters use Charisma as the prime ability is not because they are great at interaction or personal magnetism it is because they have a strong force of personality.</p><p></p><p></p><p>Diplomacy is not a class skill for sorcerers precisely because they are not associated with interaction as a class. Bluff is for a variety of possibilites based on the type of setting - they are trying to hide the fact that they are arcane casters (unfortunately they didn't make sleight of hand a class skill to match the rules change from the Rules Compendium that sleight of hand is used to disguise spellcasting), they are trying to people that they are not who they are looking for, etc.</p><p></p><p>Now your PC has a +12 for diplomacy at 4th level with a 19 Charisma.</p><p></p><p>Hmm let's check the math:</p><p></p><p>max ranks - 3 (actually 3.5 but the .5 doesn't mean anything) for a cross class skill, +4 for Charisma mod, +2 for 5 ranks in bluff (I assume you have that) you can't have 5 ranks in Knowledge (nobility) or Sense motive for the additional bonuses because they are cross class skills.</p><p></p><p>So the max bonus should be 3 + 4 + 2 = +9 not +12</p><p></p><p>Now you could have gained +3 if you took skill focus feat and/or +2 if you took the persuasive feat but I can't think of why a sorcerer would take those feats - if you wanted to be a master of interactions then you should have chosen to be a bard instead.</p><p></p><p>Bluff could be max of 8 +4 +2 (if a snake familiar) = +14 (minus any bonuses due to feats) (which is what you show - so I assume you either have a feat or a snake familiar)</p><p></p><p></p><p></p><p>While I have run across people who don't play their characters the way I think they should I continually tell myself that it is "their character" and that I can only control how I play my character. The DM should evaluate if people are runnning their PCs according to whatever code they had developed for their PC in the first place not another player.</p><p></p><p>Now be careful on how you perceive lawful good. A paladin is lawful good with extra spinkles. That is not the reference to use for lawful good in general.</p><p></p><p></p><p></p><p>Is the character telling the truth?</p><p></p><p>Is the character keeping his word?</p><p></p><p>Is the character opposing "evil"?</p><p></p><p>Is the character helping those in need?</p><p></p><p>No where does it say that the character can not be "greedy" - that is a paladin "extra" but not an inherent part of being lawful good.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4686705, member: 16285"] Is the PC a "tactician"? Does he have a lot of knowledge skills? Is he giving advice on a topic that he is a recognized "expert" on? A sorcerer (known as one by other party members) is probably recognized as an "expert" when it comes to things "magical" unless of course there is a wizard around since wizard trumps sorcerer when it comes to magic knowledge. But a sorcerer is not in general recognized as an expert at diplomacy and interaction (a bard, rogue, paladin, or cleric in general are recognized as such based on their "class" training backgrounds) Charisma means different things for different characters. It is not always that a character is great at interactions. IMO the reason that most spontaneous casters use Charisma as the prime ability is not because they are great at interaction or personal magnetism it is because they have a strong force of personality. Diplomacy is not a class skill for sorcerers precisely because they are not associated with interaction as a class. Bluff is for a variety of possibilites based on the type of setting - they are trying to hide the fact that they are arcane casters (unfortunately they didn't make sleight of hand a class skill to match the rules change from the Rules Compendium that sleight of hand is used to disguise spellcasting), they are trying to people that they are not who they are looking for, etc. Now your PC has a +12 for diplomacy at 4th level with a 19 Charisma. Hmm let's check the math: max ranks - 3 (actually 3.5 but the .5 doesn't mean anything) for a cross class skill, +4 for Charisma mod, +2 for 5 ranks in bluff (I assume you have that) you can't have 5 ranks in Knowledge (nobility) or Sense motive for the additional bonuses because they are cross class skills. So the max bonus should be 3 + 4 + 2 = +9 not +12 Now you could have gained +3 if you took skill focus feat and/or +2 if you took the persuasive feat but I can't think of why a sorcerer would take those feats - if you wanted to be a master of interactions then you should have chosen to be a bard instead. Bluff could be max of 8 +4 +2 (if a snake familiar) = +14 (minus any bonuses due to feats) (which is what you show - so I assume you either have a feat or a snake familiar) While I have run across people who don't play their characters the way I think they should I continually tell myself that it is "their character" and that I can only control how I play my character. The DM should evaluate if people are runnning their PCs according to whatever code they had developed for their PC in the first place not another player. Now be careful on how you perceive lawful good. A paladin is lawful good with extra spinkles. That is not the reference to use for lawful good in general. Is the character telling the truth? Is the character keeping his word? Is the character opposing "evil"? Is the character helping those in need? No where does it say that the character can not be "greedy" - that is a paladin "extra" but not an inherent part of being lawful good. [/QUOTE]
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