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Using Books other than Core + Powers and Vault?
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<blockquote data-quote="Smeelbo" data-source="post: 4712435" data-attributes="member: 81898"><p>I like building my own campaigns and fluff, rather than what <em>Hasbro</em> pumps out, so I am wondering about the value of some books I have declined to purchase so far.</p><p> </p><p><em><u>Manual of the Planes</u></em></p><p>This one concerns me the most. On the one hand, <em>Cosmology</em> has never been D&D's strong point, but on the other hand, extra-planar adventure could well be an expected and vital part of paragon and epic tier play. What do I miss if I skip this book, and how useful is it for the heroic tier?</p><p> </p><p><u><em>Draconomicon</em></u></p><p>I was generally unimpressed with the couple dozen pages I read. I'm planning to hit the players with a <em>"pubescent"</em> Black Dragon, and wondered if the book might be helpful. However, it was all pretty obvious stuff I had already thought of, and that the <em>DMG Toolbox </em>plus<em> MM</em> seemed good enough. Anything of value here, besides <em>Crayola</em> dragons?</p><p> </p><p><em><u>Open Grave</u></em></p><p>I have bad memories from 3.X regarding <em>The Book of Vile Deeds</em>, <em>Hordes of the Abyss</em>, etc., what does this book have to offer? Admitedly, the undead in the current MM seem pretty bland. Did they save the good stuff for this book? Like what?</p><p> </p><p><u><em>Forgotten Realms</em></u></p><p>Always hated the setting, always will. I hate the gods, the plot lines, the history, the novels, <u>everything</u>. I dislike Drow, <u>and</u> the <em>RPGA</em>. The <u>best</u> thing I can say about <em>Forgotten Realms</em> is that it isn't <em>Dragonlance</em>. Did they hide any important rules or character options in there?</p><p> </p><p><em><u>Dungeon Delve</u></em></p><p>Under other circumstances, I would be more interested, but since I am taking care of my mother live in now, I have all the free time I can stand and more, and own mapping software. I have been less than impressed with the published adventures I have seen so far. Is it good, or is it just more half-assed trash like the stuff <em>Gregory Marks</em> put out for <em>PHB2 Release Day</em>? Did they really pay that guy? Better question: did they pay his <u>editor</u>?</p><p> </p><p>I'd prefer it if I could get along with a minimal number of books, the PHB/MM/DMGs, Powers and Vault. But if something like <em>Manual of the Planes</em> is necessary for paragon play, that is something I should know.</p><p> </p><p>Thank you,</p><p><strong>Smeelbo</strong></p></blockquote><p></p>
[QUOTE="Smeelbo, post: 4712435, member: 81898"] I like building my own campaigns and fluff, rather than what [I]Hasbro[/I] pumps out, so I am wondering about the value of some books I have declined to purchase so far. [I][U]Manual of the Planes[/U][/I] This one concerns me the most. On the one hand, [I]Cosmology[/I] has never been D&D's strong point, but on the other hand, extra-planar adventure could well be an expected and vital part of paragon and epic tier play. What do I miss if I skip this book, and how useful is it for the heroic tier? [U][I]Draconomicon[/I][/U] I was generally unimpressed with the couple dozen pages I read. I'm planning to hit the players with a [I]"pubescent"[/I] Black Dragon, and wondered if the book might be helpful. However, it was all pretty obvious stuff I had already thought of, and that the [I]DMG Toolbox [/I]plus[I] MM[/I] seemed good enough. Anything of value here, besides [I]Crayola[/I] dragons? [I][U]Open Grave[/U][/I] I have bad memories from 3.X regarding [I]The Book of Vile Deeds[/I], [I]Hordes of the Abyss[/I], etc., what does this book have to offer? Admitedly, the undead in the current MM seem pretty bland. Did they save the good stuff for this book? Like what? [U][I]Forgotten Realms[/I][/U] Always hated the setting, always will. I hate the gods, the plot lines, the history, the novels, [U]everything[/U]. I dislike Drow, [U]and[/U] the [I]RPGA[/I]. The [U]best[/U] thing I can say about [I]Forgotten Realms[/I] is that it isn't [I]Dragonlance[/I]. Did they hide any important rules or character options in there? [I][U]Dungeon Delve[/U][/I] Under other circumstances, I would be more interested, but since I am taking care of my mother live in now, I have all the free time I can stand and more, and own mapping software. I have been less than impressed with the published adventures I have seen so far. Is it good, or is it just more half-assed trash like the stuff [I]Gregory Marks[/I] put out for [I]PHB2 Release Day[/I]? Did they really pay that guy? Better question: did they pay his [U]editor[/U]? I'd prefer it if I could get along with a minimal number of books, the PHB/MM/DMGs, Powers and Vault. But if something like [I]Manual of the Planes[/I] is necessary for paragon play, that is something I should know. Thank you, [B]Smeelbo[/B] [/QUOTE]
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