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Using C&C Saving Throws in 3E
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<blockquote data-quote="Mythmere1" data-source="post: 2087980" data-attributes="member: 26563"><p>Unless I missed it, in which case I apologize for a duplicate point, no one has mentioned what I think is the clear reason why the 6 save system is lighter (not necessarily better, but lighter) than D&D</p><p></p><p><strong>It removes the individual tracking of saving throw bonus by class. Yes, there are six categories, but you don't even have to look at your character sheet to know what you need to roll in order to save. People who say it's more complicated are missing this point. It hugely simplifies the system.</strong></p><p></p><p>That said, I think you could port the C&C saving throw system wholesale into 3E without breaking the balance. You'd need to apply the same "add your level" scheme (just so there's a rule) - you'd need to apply it to the DC on saves for spells. This would up the numbers required, as several people have noted for C&C, but it seems to be by about 2 points IIRC.</p><p></p><p>It shouldn't unbalance the classes much, since there's not a class that's much better than the others across the board in saves - just better at one kind than others. You'd need to import prime/secondary stats to handle this, and just not apply these to skill checks if you wanted to keep skills exactly as is.</p><p></p><p>Hmm. It's more complicated than I thought. But still do-able, I think. The 3E rules are very intricately intertwined: it's an elegant system, but hard to modify precisely because it's so elegant. As I said, I don't think it would break the balance, but it would take several adjustments in other places in the rules.</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 2087980, member: 26563"] Unless I missed it, in which case I apologize for a duplicate point, no one has mentioned what I think is the clear reason why the 6 save system is lighter (not necessarily better, but lighter) than D&D [B]It removes the individual tracking of saving throw bonus by class. Yes, there are six categories, but you don't even have to look at your character sheet to know what you need to roll in order to save. People who say it's more complicated are missing this point. It hugely simplifies the system.[/B] That said, I think you could port the C&C saving throw system wholesale into 3E without breaking the balance. You'd need to apply the same "add your level" scheme (just so there's a rule) - you'd need to apply it to the DC on saves for spells. This would up the numbers required, as several people have noted for C&C, but it seems to be by about 2 points IIRC. It shouldn't unbalance the classes much, since there's not a class that's much better than the others across the board in saves - just better at one kind than others. You'd need to import prime/secondary stats to handle this, and just not apply these to skill checks if you wanted to keep skills exactly as is. Hmm. It's more complicated than I thought. But still do-able, I think. The 3E rules are very intricately intertwined: it's an elegant system, but hard to modify precisely because it's so elegant. As I said, I don't think it would break the balance, but it would take several adjustments in other places in the rules. [/QUOTE]
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Using C&C Saving Throws in 3E
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