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Using cards in your game?
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<blockquote data-quote="Morrus" data-source="post: 3010233" data-attributes="member: 1"><p>How many people use cards as props or for reference in their games?</p><p></p><p>I only started doing so about a month back. Now I wouldn't be without them. It started as an inventory management tool. I got some Monopoly money and used that as GP. The players loved it, I loved it, "accounting" errors became impossible - if you bought something you handed over the money. If you found or were paid money, the DM hands over the money. What you've got is what you've got. [Note to self - publish cool fantasy money].</p><p></p><p>I then moved on to making item cards. There's something cool about handing the players a physical card when they find an item. They can look through their possessions. They can lend or give their possessions to each other. The record keeping for this takes care of itself - again, what you've got is what you've got. In addition, details of what the item does are there on the card. I see TOGC are planning on making some Item Cards.</p><p></p><p>Next came spell cards. I bought the <a href="http://shop.enworld.org/index.php?productsid=539&aid=1" target="_blank">Complete Spell Cards</a> from TOGC. Fantastic! I've asked TOGC to also produce a deck of all EN Publishing spells. Then I added the <a href="http://shop.enworld.org/index.php?productsid=538&aid=1" target="_blank">Complete Monster Cards</a>. The PC wizard in my group has a Summon Monster Deck - the first card lists what monsters he can summon, and with it is a pile of monster cards. As he increases in level, the pile of monster cards will get bigger. No hunting through Monster Manuals.</p><p></p><p>I also made some Status Cards. When a player is affected by a condition (exhausted, panicked, entangled, etc.), I just hand him the card. It has the details on it. They're pretty crappy looking, but TOGC came to my rescue again and have made some professional looking Status Cards for me to release through EN Publishing. And, more to the point, to use in my game.</p><p></p><p>Some things don't suit cards, of course. But as a prop, I love them. I also plan to buy the <a href="http://shop.enworld.org/index.php?productsid=1198&aid=1" target="_blank">Deck of Many Things</a> card deck from SATurday Graphics, although I doubt I'll use the deck in my game. I'm searching my mind for other ideas of what cool card props I could come up with. <a href="http://shop.enworld.org/index.php?productsid=604&aid=1" target="_blank">Psionic Cards</a> already exist, but I don't use psionics. I like the professional looking money cards idea (better than Monopoly money!) Spell templates and area of effect templates would make a good card-based prop, too.</p><p></p><p>So, who's using them? Experiences? Any cool ideas for more cards or props? Anyone hate the idea?</p></blockquote><p></p>
[QUOTE="Morrus, post: 3010233, member: 1"] How many people use cards as props or for reference in their games? I only started doing so about a month back. Now I wouldn't be without them. It started as an inventory management tool. I got some Monopoly money and used that as GP. The players loved it, I loved it, "accounting" errors became impossible - if you bought something you handed over the money. If you found or were paid money, the DM hands over the money. What you've got is what you've got. [Note to self - publish cool fantasy money]. I then moved on to making item cards. There's something cool about handing the players a physical card when they find an item. They can look through their possessions. They can lend or give their possessions to each other. The record keeping for this takes care of itself - again, what you've got is what you've got. In addition, details of what the item does are there on the card. I see TOGC are planning on making some Item Cards. Next came spell cards. I bought the [URL=http://shop.enworld.org/index.php?productsid=539&aid=1]Complete Spell Cards[/URL] from TOGC. Fantastic! I've asked TOGC to also produce a deck of all EN Publishing spells. Then I added the [URL=http://shop.enworld.org/index.php?productsid=538&aid=1]Complete Monster Cards[/URL]. The PC wizard in my group has a Summon Monster Deck - the first card lists what monsters he can summon, and with it is a pile of monster cards. As he increases in level, the pile of monster cards will get bigger. No hunting through Monster Manuals. I also made some Status Cards. When a player is affected by a condition (exhausted, panicked, entangled, etc.), I just hand him the card. It has the details on it. They're pretty crappy looking, but TOGC came to my rescue again and have made some professional looking Status Cards for me to release through EN Publishing. And, more to the point, to use in my game. Some things don't suit cards, of course. But as a prop, I love them. I also plan to buy the [URL=http://shop.enworld.org/index.php?productsid=1198&aid=1]Deck of Many Things[/URL] card deck from SATurday Graphics, although I doubt I'll use the deck in my game. I'm searching my mind for other ideas of what cool card props I could come up with. [URL=http://shop.enworld.org/index.php?productsid=604&aid=1]Psionic Cards[/URL] already exist, but I don't use psionics. I like the professional looking money cards idea (better than Monopoly money!) Spell templates and area of effect templates would make a good card-based prop, too. So, who's using them? Experiences? Any cool ideas for more cards or props? Anyone hate the idea? [/QUOTE]
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