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Using cards in your game?
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<blockquote data-quote="Rel" data-source="post: 3017586" data-attributes="member: 99"><p>I do the exact same thing but I find it is absolutely amazing at saving time throughout the session. I have the PC stats on a card if I need to make a secret Spot/Listen check, etc. and I've got all the monster info down on a card to see at a glance. I never ever have to open a monster book the entire session unless the PC's fight a foe I don't expect...</p><p></p><p>Except even THEN I don't usually have to crack a book. The great thing about the cards is that they don't go away after the session. I have a big stat of them and oftentimes when I need a "random encounter" I'll just flip through the cards and pull out something appropriate.</p><p></p><p>Even better, the cards help me keep track of stuff I need to remember about individual monsters or NPC's like which magic items they have and what spells they have memorized. It is also a useful tool for helping me remember tactics that the bad guys are likely to use. Nothing like having the word "POUNCE" written in big letters on the card to help you remember that ability.</p><p></p><p>I like using props in other areas of the game. It's always nice to give out an actual map rather than trying to describe an area on a map. Picture=Thousand Words and all that. We've experiemented from time to time using coins (usually foreign, usually Mexican) as currency in the game and it's cool so long as your available coinage fits the scale of your game. Nobody wants to have to carry an actual bag with 1,000 "GP" in it to the session.</p><p></p><p>I also like coins as representing other things important to the game, namely Action Points or something similar. My next campaign will be a Warhammer Fantasy Roleplay based Pirates of the Caribbean game and I'm looking for some plastic or metal "Pieces of Eight" to use for Fortune Points. I think that will add an element of fun to the game as they're being tossed across the table at critical moments during the game.</p></blockquote><p></p>
[QUOTE="Rel, post: 3017586, member: 99"] I do the exact same thing but I find it is absolutely amazing at saving time throughout the session. I have the PC stats on a card if I need to make a secret Spot/Listen check, etc. and I've got all the monster info down on a card to see at a glance. I never ever have to open a monster book the entire session unless the PC's fight a foe I don't expect... Except even THEN I don't usually have to crack a book. The great thing about the cards is that they don't go away after the session. I have a big stat of them and oftentimes when I need a "random encounter" I'll just flip through the cards and pull out something appropriate. Even better, the cards help me keep track of stuff I need to remember about individual monsters or NPC's like which magic items they have and what spells they have memorized. It is also a useful tool for helping me remember tactics that the bad guys are likely to use. Nothing like having the word "POUNCE" written in big letters on the card to help you remember that ability. I like using props in other areas of the game. It's always nice to give out an actual map rather than trying to describe an area on a map. Picture=Thousand Words and all that. We've experiemented from time to time using coins (usually foreign, usually Mexican) as currency in the game and it's cool so long as your available coinage fits the scale of your game. Nobody wants to have to carry an actual bag with 1,000 "GP" in it to the session. I also like coins as representing other things important to the game, namely Action Points or something similar. My next campaign will be a Warhammer Fantasy Roleplay based Pirates of the Caribbean game and I'm looking for some plastic or metal "Pieces of Eight" to use for Fortune Points. I think that will add an element of fun to the game as they're being tossed across the table at critical moments during the game. [/QUOTE]
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