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<blockquote data-quote="FireLance" data-source="post: 3017985" data-attributes="member: 3424"><p>I'm in the process of preparing a solo game for someone who's getting back into gaming after a few years, and I'm doing all I can to make the player interface easier for her.</p><p></p><p>I've done up item cards, condition cards, and when her character finally gets round to casting spells (she's playing a paladin), I'll do up spell cards as well.</p><p></p><p>One idea that I haven't seen mentioned yet that I'm planning to do is spell effect cards. Like condition cards, they would specify what spells are in effect on the character, so keeping track of bonuses and penalties is easier.</p><p></p><p>Another idea is ability modifier tokens. Changes to ability scores, whether bonuses or penalties, often change plenty of other game variables. I've come up with a set of small tokens that can be placed on the character sheet whenever the character gets ability damaged or drained, or gets a buff spell. If the PC gets 4 points of Constitution damage, for example, I'd put a "-2" token next to the entries for Constitution modifier, Concentration skill check, Fortitude save and hit points* on the character sheet.</p><p></p><p>* At first level. At higher levels, I may have to use either multiple tokens or tokens with the number of hit dice already multiplied in.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3017985, member: 3424"] I'm in the process of preparing a solo game for someone who's getting back into gaming after a few years, and I'm doing all I can to make the player interface easier for her. I've done up item cards, condition cards, and when her character finally gets round to casting spells (she's playing a paladin), I'll do up spell cards as well. One idea that I haven't seen mentioned yet that I'm planning to do is spell effect cards. Like condition cards, they would specify what spells are in effect on the character, so keeping track of bonuses and penalties is easier. Another idea is ability modifier tokens. Changes to ability scores, whether bonuses or penalties, often change plenty of other game variables. I've come up with a set of small tokens that can be placed on the character sheet whenever the character gets ability damaged or drained, or gets a buff spell. If the PC gets 4 points of Constitution damage, for example, I'd put a "-2" token next to the entries for Constitution modifier, Concentration skill check, Fortitude save and hit points* on the character sheet. * At first level. At higher levels, I may have to use either multiple tokens or tokens with the number of hit dice already multiplied in. [/QUOTE]
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