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Using cards in your game?
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<blockquote data-quote="Mark Hope" data-source="post: 3018416" data-attributes="member: 27051"><p><strong>Player knowledge of items...</strong></p><p></p><p>I use index cards in one form or another in my game and will be using magic item cards (much like el-remmen's) as of this Friday.</p><p></p><p>A technical question:</p><p></p><p>When do you give the cards to the players? When they first learn that the item is magical (but probably don't know its exact powers)? Or only when it has been fully identified and its powers known?</p><p></p><p>In the former case, the card wouldn't have all of the details of the item's powers (such as Hornet's powers in el-remmen's example). In the latter case, the card would have all the details.</p><p></p><p>Do you make two cards, one abbreviated and one full? And give the full version to the player when they have fully identified the item? This seems a little resource-heavy to me when it comes to disposable items like potions. Or have the mechanics covered up with a little sticker, which you remove once the item's powers are known?</p><p></p><p>I'm interested in hearing how folks who use item cards have been handling this aspect of information flow.</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 3018416, member: 27051"] [b]Player knowledge of items...[/b] I use index cards in one form or another in my game and will be using magic item cards (much like el-remmen's) as of this Friday. A technical question: When do you give the cards to the players? When they first learn that the item is magical (but probably don't know its exact powers)? Or only when it has been fully identified and its powers known? In the former case, the card wouldn't have all of the details of the item's powers (such as Hornet's powers in el-remmen's example). In the latter case, the card would have all the details. Do you make two cards, one abbreviated and one full? And give the full version to the player when they have fully identified the item? This seems a little resource-heavy to me when it comes to disposable items like potions. Or have the mechanics covered up with a little sticker, which you remove once the item's powers are known? I'm interested in hearing how folks who use item cards have been handling this aspect of information flow. [/QUOTE]
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