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<blockquote data-quote="M.L. Martin" data-source="post: 4605304" data-attributes="member: 4086"><p>Except for the detail that Dragonlance had already died as a game line a year or two before SAGA was created, and it was only on condition that it be resurrected as a non-AD&D, diceless game that TSR let it go ahead at all. From TSR's point of view, trying to do AD&D DL again would probably have been throwing good money after bad, given how long it had been stumbling, and that a major relaunch push had just failed in 1992. The new system, though, was an attempt to try and attract all those novel fans who it was believed would have been interested but put off by the bulk and rules-heaviness of AD&D.</p><p> Personally, I think SAGA was too innovative a system for a setting like DL that is wedded to AD&D 1E assumptions and a single overarcing metaplot, but I'm a heretic that way. ;-)</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 4605304, member: 4086"] Except for the detail that Dragonlance had already died as a game line a year or two before SAGA was created, and it was only on condition that it be resurrected as a non-AD&D, diceless game that TSR let it go ahead at all. From TSR's point of view, trying to do AD&D DL again would probably have been throwing good money after bad, given how long it had been stumbling, and that a major relaunch push had just failed in 1992. The new system, though, was an attempt to try and attract all those novel fans who it was believed would have been interested but put off by the bulk and rules-heaviness of AD&D. Personally, I think SAGA was too innovative a system for a setting like DL that is wedded to AD&D 1E assumptions and a single overarcing metaplot, but I'm a heretic that way. ;-) [/QUOTE]
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