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Using ChatGPT as a GM aid
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<blockquote data-quote="The Shadow" data-source="post: 8937185" data-attributes="member: 16760"><p>In the "Why oh why" thread, I commented that while ChatGPT doesn't currently seem able to run a game, it could really shine as a GM aid. I decided to give it a try by asking it to give me an adventure seed, and ended up creating the premise of an entire bizarre campaign world! </p><p></p><p>I'll grant that a good chunk of what came out was me free-associating with the prompts it gave me. But for the most part, they were <em>good</em> prompts! And when they weren't, I told it so and it came up with something better.</p><p></p><p>Here's the transcript:</p><p></p><p>Give me an idea for a fantasy adventure for a group traveling through a mountainous area. The setting is low in magic, but contains many mutated creatures from a previous, magical age. [I included the last sentence because I've noticed it does better if you include more details to work with.]</p><p></p><p></p><p></p><p>Tell me more about the guardian of the crystal. What is it like? </p><p></p><p> </p><p></p><p>I'd like the guardian to be more obviously mutated from an existing creature. Also, it seems quite challenging for a low-magic group to handle! </p><p></p><p> </p><p></p><p>That's more like it! Come up with a D&D 5e statblock for the guardian. Challenge rating 10, let's say.</p><p></p><p></p><p></p><p>[code]Guardian of the Crystal</p><p></p><p>Huge monstrosity, unaligned</p><p>Armor Class: 18 (natural armor)</p><p>Hit Points: 225 (18d12 + 90)</p><p>Speed: 40 ft.</p><p></p><p>STR 22 (+6) DEX 16 (+3) CON 20 (+5) INT 10 (+0) WIS 12 (+1) CHA 10 (+0)</p><p></p><p>Damage Immunities: Poison</p><p>Damage Resistance: Bludgeoning, Piercing, and Slashing from non-magical weapons</p><p>Senses: Darkvision 60 ft., passive Perception 11</p><p>Languages: --</p><p></p><p>Actions:</p><p></p><p>Multiattack: The guardian makes 3 attacks: one with its bite and two with its claws.</p><p></p><p>Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 6) piercing damage.</p><p></p><p>Claws: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.</p><p>Trample: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.</p><p></p><p>Legendary Actions:</p><p></p><p>The guardian of the crystal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The guardian regains spent legendary actions at the start of its turn.</p><p></p><p>Attack: The guardian makes one attack with its bite or claws.</p><p></p><p>Trample: The guardian moves up to its speed and can move through difficult terrain without penalty. If it moves at least 20 feet straight toward a creature and then hits it with a trample attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone.</p><p></p><p>Howl (Costs 2 Actions): The guardian lets out a fearsome howl that echoes through the temple. Each creature within 60 feet of the guardian that can hear it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute.[/code] </p><p></p><p></p><p></p><p>How about a version of the Guardian suitable for a level 3 party? [It gave me one, a toned-down version of the above.]</p><p></p><p>Earlier, you suggested that the Guardian's weaknesses could be exploited. What weaknesses are those? </p><p></p><p></p><p></p><p>You also mentioned that the party could exploit the secrets of the temple to weaken the Guardian. Give me an idea? </p><p></p><p></p><p></p><p>[Okay, I've got the seed of an adventure, and a statblock to work with. No doubt I could ask more questions about the temple and the mountains to flesh it out if I wanted. Instead, I started getting into the wider setting, as shall be seen in the next post!]</p></blockquote><p></p>
[QUOTE="The Shadow, post: 8937185, member: 16760"] In the "Why oh why" thread, I commented that while ChatGPT doesn't currently seem able to run a game, it could really shine as a GM aid. I decided to give it a try by asking it to give me an adventure seed, and ended up creating the premise of an entire bizarre campaign world! I'll grant that a good chunk of what came out was me free-associating with the prompts it gave me. But for the most part, they were [I]good[/I] prompts! And when they weren't, I told it so and it came up with something better. Here's the transcript: Give me an idea for a fantasy adventure for a group traveling through a mountainous area. The setting is low in magic, but contains many mutated creatures from a previous, magical age. [I included the last sentence because I've noticed it does better if you include more details to work with.] Tell me more about the guardian of the crystal. What is it like? I'd like the guardian to be more obviously mutated from an existing creature. Also, it seems quite challenging for a low-magic group to handle! That's more like it! Come up with a D&D 5e statblock for the guardian. Challenge rating 10, let's say. [code]Guardian of the Crystal Huge monstrosity, unaligned Armor Class: 18 (natural armor) Hit Points: 225 (18d12 + 90) Speed: 40 ft. STR 22 (+6) DEX 16 (+3) CON 20 (+5) INT 10 (+0) WIS 12 (+1) CHA 10 (+0) Damage Immunities: Poison Damage Resistance: Bludgeoning, Piercing, and Slashing from non-magical weapons Senses: Darkvision 60 ft., passive Perception 11 Languages: -- Actions: Multiattack: The guardian makes 3 attacks: one with its bite and two with its claws. Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 6) piercing damage. Claws: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage. Trample: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone. Legendary Actions: The guardian of the crystal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The guardian regains spent legendary actions at the start of its turn. Attack: The guardian makes one attack with its bite or claws. Trample: The guardian moves up to its speed and can move through difficult terrain without penalty. If it moves at least 20 feet straight toward a creature and then hits it with a trample attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. Howl (Costs 2 Actions): The guardian lets out a fearsome howl that echoes through the temple. Each creature within 60 feet of the guardian that can hear it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute.[/code] How about a version of the Guardian suitable for a level 3 party? [It gave me one, a toned-down version of the above.] Earlier, you suggested that the Guardian's weaknesses could be exploited. What weaknesses are those? You also mentioned that the party could exploit the secrets of the temple to weaken the Guardian. Give me an idea? [Okay, I've got the seed of an adventure, and a statblock to work with. No doubt I could ask more questions about the temple and the mountains to flesh it out if I wanted. Instead, I started getting into the wider setting, as shall be seen in the next post!] [/QUOTE]
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