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Using Class Features for Magic Items?
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<blockquote data-quote="tetrasodium" data-source="post: 8159021" data-attributes="member: 93670"><p>It looks like a fun item that will be enjoyed at the table buuut is likely to make your sorcerer realize that the christmas morning "OH WOW!" was misplaced because he has <a href="https://www.dndbeyond.com/spells?filter-class=0&filter-class=6&filter-search=&filter-damage-type=50&filter-verbal=&filter-somatic=&filter-material=&filter-concentration=&filter-ritual=&filter-sub-class=&sort=level" target="_blank">the following spells that work with it</a></p><ul> <li data-xf-list-type="ul">2 cantrips</li> <li data-xf-list-type="ul">3 1st level spells, absorb elements shows up on dndbeyond sorcerer spells wirt cold damage but only because it can absorb & then add cold damage to a melee attack & chromatic orb because you can choose cold damage</li> <li data-xf-list-type="ul">2 2nd level spells, one of which is only there because dragonbreath includes it among the many damage types you can choose it to deal</li> <li data-xf-list-type="ul">1 4th 5th 6th & 7th level spell with the 7th level spell being prismatic spray that can deal cold damage on 1 of 8 rays</li> </ul><p>Also... I <em>could</em> be wrong, but I don't think any of those spells include a movement component but if not just linked to cold damage spells that forced movement bit almost forces the character to take 2 levels in warlock for agonizing repelling blast. Combined with the lack of spells that actually work with the item's cold component that resulting frustration has a good chance of pushing the player to give the whole cool cold sorcerer concept the finger and just take the warlock levels. </p><p></p><p> Back in 3.5 there were a lot more viable paths that did not include burning hands scorching ray fireball & the other 5e spells with too many dice to their level <a href="https://dndtools.net/spells/descriptors/cold/" target="_blank">including cold ones</a> so you might want to skim through that & ether steal a bunch to give to the sorcerer as "these are on your list now" or take a bunch of 5e spells & declare the tattoo allows casting them as cold. Keep in mind though that wotc made your efforts difficult here by making a bunch of spells <a href="https://www.dndbeyond.com/posts/177-spell-spotlight-fireball" target="_blank">"intentionally overtuned"</a> & pretty much left it with the helpful advice of "embrace the imbalance" so either you will need to pick spells with an effect putting them 1-2 levels higher in the dmg283/284 chart for raw damage or with secondary effects making up the gap so even if you put together a cool thematic list not doing that it could be so sub par that the player feels hamstrung even with the benefits of the tattoo.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8159021, member: 93670"] It looks like a fun item that will be enjoyed at the table buuut is likely to make your sorcerer realize that the christmas morning "OH WOW!" was misplaced because he has [URL='https://www.dndbeyond.com/spells?filter-class=0&filter-class=6&filter-search=&filter-damage-type=50&filter-verbal=&filter-somatic=&filter-material=&filter-concentration=&filter-ritual=&filter-sub-class=&sort=level']the following spells that work with it[/URL] [LIST] [*]2 cantrips [*]3 1st level spells, absorb elements shows up on dndbeyond sorcerer spells wirt cold damage but only because it can absorb & then add cold damage to a melee attack & chromatic orb because you can choose cold damage [*]2 2nd level spells, one of which is only there because dragonbreath includes it among the many damage types you can choose it to deal [*]1 4th 5th 6th & 7th level spell with the 7th level spell being prismatic spray that can deal cold damage on 1 of 8 rays [/LIST] Also... I [I]could[/I] be wrong, but I don't think any of those spells include a movement component but if not just linked to cold damage spells that forced movement bit almost forces the character to take 2 levels in warlock for agonizing repelling blast. Combined with the lack of spells that actually work with the item's cold component that resulting frustration has a good chance of pushing the player to give the whole cool cold sorcerer concept the finger and just take the warlock levels. Back in 3.5 there were a lot more viable paths that did not include burning hands scorching ray fireball & the other 5e spells with too many dice to their level [URL='https://dndtools.net/spells/descriptors/cold/']including cold ones[/URL] so you might want to skim through that & ether steal a bunch to give to the sorcerer as "these are on your list now" or take a bunch of 5e spells & declare the tattoo allows casting them as cold. Keep in mind though that wotc made your efforts difficult here by making a bunch of spells [URL='https://www.dndbeyond.com/posts/177-spell-spotlight-fireball']"intentionally overtuned"[/URL] & pretty much left it with the helpful advice of "embrace the imbalance" so either you will need to pick spells with an effect putting them 1-2 levels higher in the dmg283/284 chart for raw damage or with secondary effects making up the gap so even if you put together a cool thematic list not doing that it could be so sub par that the player feels hamstrung even with the benefits of the tattoo. [/QUOTE]
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