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Using COMMAND to break a caster's concentration?
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<blockquote data-quote="J.Quondam" data-source="post: 8239225" data-attributes="member: 7030100"><p>Yeah, that's basically my view.</p><p>The way I tend to interpret it is that the <em>command</em> spell forces a compulsion upon the target to attempt to do something within its understanding and ability. The options listed in the spell description are pretty much autosuccess for any target. Otoh, something like "Fly" won't work for many targets because they simply can't, so the command is meaningless for them. "Vomit," being within ability and understanding, would provoke wretching, even if nothing comes up. With "sleep," the target might try for those six seconds, though it likely will not meaningfully actually get all the way to sleep; its mind and activity will be redirected to trying to do that. Similarly for a backflip: the target might not be able to actually do it, but it it has the understanding and physiology to give it the old college try, then it'll do it.</p><p></p><p>The target simply does the best it can. If that's not the interpretation, imo, then it becomes a game of the target justifying why it can't be put to sleep in only 6 seconds, or why it can't be compelled to vomit ("because there's no irritant in my gullet!") or do a backflip ("my Acrobatics skill is negative!") or whatever.</p><p></p><p>Of course, like all other interpretations, that's all just down to GM ruling. The other simplifying alternative, of course, is just to limit the exact <em>command</em> words (and behaviors) available in the spell, and avoid the question altogether.</p><p></p><p>So does "sleep" interrupt concentration? Because the target's mind is redirected to that result, I'd probably rule "yes"... at least until players start abusing it.</p><p></p><p>With all that said, what about the <em>command</em> "black out"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f634.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":sleep:" title="Sleep :sleep:" data-smilie="20"data-shortname=":sleep:" /></p><p></p><p></p><p><em>[edited for typos!]</em></p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8239225, member: 7030100"] Yeah, that's basically my view. The way I tend to interpret it is that the [I]command[/I] spell forces a compulsion upon the target to attempt to do something within its understanding and ability. The options listed in the spell description are pretty much autosuccess for any target. Otoh, something like "Fly" won't work for many targets because they simply can't, so the command is meaningless for them. "Vomit," being within ability and understanding, would provoke wretching, even if nothing comes up. With "sleep," the target might try for those six seconds, though it likely will not meaningfully actually get all the way to sleep; its mind and activity will be redirected to trying to do that. Similarly for a backflip: the target might not be able to actually do it, but it it has the understanding and physiology to give it the old college try, then it'll do it. The target simply does the best it can. If that's not the interpretation, imo, then it becomes a game of the target justifying why it can't be put to sleep in only 6 seconds, or why it can't be compelled to vomit ("because there's no irritant in my gullet!") or do a backflip ("my Acrobatics skill is negative!") or whatever. Of course, like all other interpretations, that's all just down to GM ruling. The other simplifying alternative, of course, is just to limit the exact [I]command[/I] words (and behaviors) available in the spell, and avoid the question altogether. So does "sleep" interrupt concentration? Because the target's mind is redirected to that result, I'd probably rule "yes"... at least until players start abusing it. With all that said, what about the [I]command[/I] "black out"? :sleep: [I][edited for typos!][/I] [/QUOTE]
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