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Using COMMAND to break a caster's concentration?
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<blockquote data-quote="Hussar" data-source="post: 8730234" data-attributes="member: 22779"><p>Heh, until I saw this last page, I hadn't realized that this was necro'd. But, hey, what the heck, interesting question.</p><p></p><p>For me, I'd rule it that Command could break concentration. Actually, I'd go a step further and argue that virtually any command would break concentration. I have a few reasons for this:</p><p></p><p>1. The wording of the Command spell says that the target takes the action (whatever that action is) and then immediately ends its turn. While concentration isn't an Action (as the game mechanic), it's still something you have to do. Command doesn't even allow the victim to talk for the round. The victim does the action and ends its turn, full stop. So, the victim does the action, ends its turn, and stops concentrating, because the victim is not allowed to do anything other than fulfill the terms of the Command.</p><p></p><p>2. From a mechanical standpoint, the cleric is burning an action to end concentration on a target. That's perfectly fine. Whether that action is an attack, or something else, it's not like the cleric is gaining anything here. Had the cleric dropped a Toll the Dead, it would have triggered the concentration check. And that's only a cantrip. Dropping a 1st level spell (when there are many first level spells that will end concentration, like Tasha's Hideous Laughter) that ends concentration isn't breaking anything.</p><p></p><p>So, yeah, I have zero problems with Command ending concentration. At the very least triggering a concentration check.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8730234, member: 22779"] Heh, until I saw this last page, I hadn't realized that this was necro'd. But, hey, what the heck, interesting question. For me, I'd rule it that Command could break concentration. Actually, I'd go a step further and argue that virtually any command would break concentration. I have a few reasons for this: 1. The wording of the Command spell says that the target takes the action (whatever that action is) and then immediately ends its turn. While concentration isn't an Action (as the game mechanic), it's still something you have to do. Command doesn't even allow the victim to talk for the round. The victim does the action and ends its turn, full stop. So, the victim does the action, ends its turn, and stops concentrating, because the victim is not allowed to do anything other than fulfill the terms of the Command. 2. From a mechanical standpoint, the cleric is burning an action to end concentration on a target. That's perfectly fine. Whether that action is an attack, or something else, it's not like the cleric is gaining anything here. Had the cleric dropped a Toll the Dead, it would have triggered the concentration check. And that's only a cantrip. Dropping a 1st level spell (when there are many first level spells that will end concentration, like Tasha's Hideous Laughter) that ends concentration isn't breaking anything. So, yeah, I have zero problems with Command ending concentration. At the very least triggering a concentration check. [/QUOTE]
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Using COMMAND to break a caster's concentration?
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