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Using Create Earth to hold someone immobile?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3407116" data-attributes="member: 20805"><p>You could cost it out by borrowing costs from other areas:</p><p></p><p>1MP Create X for the material</p><p>+ MP cost per Move Force {errata} for the Strength/size of the encasement</p><p></p><p>In the case of a Medium Target you would need at least +4 MP to encase a medium creature. </p><p></p><p>Use the STR of the Move Force {errata} to determine the DC to break free {as a full round action} of 15 + STR Mod. The base spell, Immobilizing Ball of Earth would be:</p><p></p><p>5MP Create Earth, </p><p>Range: Touch</p><p>Duration: 1 Minute</p><p>Save: Ref negates</p><p> Encase a medium sized opponent in Earth who becomes unable to move, dying quickly from suffocation unless freed. As a full round action, a creature can attempt to break free with a successful STR check DC 19. </p><p></p><p></p><p>This puts the spell equivilent to an Evoke Ice cantrip with a Major side effect..except it doesn't deal direct damage and Spell Resistance would not apply...</p><p></p><p>Hm,,, perhaps that is worth an initial cost of 2 MP, making the above a total 6MP spell..?</p><p></p><p>Other advantages... you can scale the STR of the spell to entrap stronger creatures. Evoke Ice is a flat DC 20. Or is this a disadvantage? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>The other option, of course, is to use Create Earth and Evoke Ice together to get the same basic effect without having to tweak the rules at all, just tweak the flavor text.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3407116, member: 20805"] You could cost it out by borrowing costs from other areas: 1MP Create X for the material + MP cost per Move Force {errata} for the Strength/size of the encasement In the case of a Medium Target you would need at least +4 MP to encase a medium creature. Use the STR of the Move Force {errata} to determine the DC to break free {as a full round action} of 15 + STR Mod. The base spell, Immobilizing Ball of Earth would be: 5MP Create Earth, Range: Touch Duration: 1 Minute Save: Ref negates Encase a medium sized opponent in Earth who becomes unable to move, dying quickly from suffocation unless freed. As a full round action, a creature can attempt to break free with a successful STR check DC 19. This puts the spell equivilent to an Evoke Ice cantrip with a Major side effect..except it doesn't deal direct damage and Spell Resistance would not apply... Hm,,, perhaps that is worth an initial cost of 2 MP, making the above a total 6MP spell..? Other advantages... you can scale the STR of the spell to entrap stronger creatures. Evoke Ice is a flat DC 20. Or is this a disadvantage? :lol: The other option, of course, is to use Create Earth and Evoke Ice together to get the same basic effect without having to tweak the rules at all, just tweak the flavor text. [/QUOTE]
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