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Using Cthulhu Elements in standard D&D Games
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<blockquote data-quote="Rechan" data-source="post: 5052357" data-attributes="member: 54846"><p>An aspect of CoC is that the presence of the Mythos means that REALITY ITSELF really isn't the only thing out there. That there is something ELSE out there, so immense, so old, so foreign, that we (and our WORLD) are a blip on its radar. Insignificance, inability to do anything about it, etc. This is different than learning that magic or vampires exist, those aren't that big, influential, the world turns without them; reality is still the same. But with the Mythos, they could just end us. They are bigger than EVERYTHING. Lovecraft influenced GAMES usually have teh attitude that 'well, we can't defeat them, but we can slow 'em down', plug the holes in the dam so to speak.Also, Lovecraftian stories usually end with the protagonist either dead, insane, or escaping with scars; they can't fight, let alone DEFEAT, the other.</p><p></p><p>When it comes to D&D, that last bit is very foreign; adventurers are, basically, supposed to kick the crap out of anything they meet. If nothing else, they EVENTUALLY should be able to.</p><p></p><p>If you want Mythos in D&D, then one thing is to question the very foundation of reality. <a href="http://www.enworld.org/forum/general-rpg-discussion/270232-whats-so-special-about-far-realm.html#post5049462" target="_blank">I gave</a> a bunch of options for Far Realms in another thread; #3 in my post is a good example of how the presence of the Far Realms would mean Everything You Know Is Wrong about the World's creation and importance. </p><p></p><p>Another facet is that simply SEEING, READING, or encountering something, HURTS. It blinds you, or it makes blood drip out of your nose, it is <em>painful</em>. Or, you might also not be able to fully perceive it (giving the monster invisibility, concealment, or even insubstantial because your sword has trouble physically interacting with its existence).</p></blockquote><p></p>
[QUOTE="Rechan, post: 5052357, member: 54846"] An aspect of CoC is that the presence of the Mythos means that REALITY ITSELF really isn't the only thing out there. That there is something ELSE out there, so immense, so old, so foreign, that we (and our WORLD) are a blip on its radar. Insignificance, inability to do anything about it, etc. This is different than learning that magic or vampires exist, those aren't that big, influential, the world turns without them; reality is still the same. But with the Mythos, they could just end us. They are bigger than EVERYTHING. Lovecraft influenced GAMES usually have teh attitude that 'well, we can't defeat them, but we can slow 'em down', plug the holes in the dam so to speak.Also, Lovecraftian stories usually end with the protagonist either dead, insane, or escaping with scars; they can't fight, let alone DEFEAT, the other. When it comes to D&D, that last bit is very foreign; adventurers are, basically, supposed to kick the crap out of anything they meet. If nothing else, they EVENTUALLY should be able to. If you want Mythos in D&D, then one thing is to question the very foundation of reality. [url=http://www.enworld.org/forum/general-rpg-discussion/270232-whats-so-special-about-far-realm.html#post5049462]I gave[/url] a bunch of options for Far Realms in another thread; #3 in my post is a good example of how the presence of the Far Realms would mean Everything You Know Is Wrong about the World's creation and importance. Another facet is that simply SEEING, READING, or encountering something, HURTS. It blinds you, or it makes blood drip out of your nose, it is [i]painful[/i]. Or, you might also not be able to fully perceive it (giving the monster invisibility, concealment, or even insubstantial because your sword has trouble physically interacting with its existence). [/QUOTE]
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