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Using D&D for fantasy horror
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<blockquote data-quote="Desdichado" data-source="post: 4822829" data-attributes="member: 2205"><p>Come to think of it, let me see if I can head off some of the predictable responses now. Yes, I'm aware of other games and systems. I even have some of them. I'm aware of WFRP. I'm aware of <em>Heroes of Horror</em>. I'm aware of <em>Darkness & Dread</em>. etc. I choose to use D&D 3.5. For two reasons, really.</p><p></p><p>1) I like the basic rules framework well enough that I just can't be bothered to not use it anymore. I don't care much about experimenting with systems, I care about experimenting with settings and mileus, and maybe seeing how an interesting house rule or two can totally change the feel of the game. I run everything in some d20 iteration these days, and have done so for the better part of nine years. I'm a creature of habit, and although I'm not totally in love with everything about d20, it does everything I need it to do reasonably competently.</p><p></p><p>2) The material. There's so much material! Fantasy horror gaming? Dude, you can't go wrong with <em>Book of Fiends</em>, the Monsternomicons, and some of the other books I have. I've got so many options to choose from that almost any other system choice would feel impoverished and limiting to me now. Not only am I a creature of habit, I'm a <em>spoiled</em> creature of habit.</p><p></p><p>So please, I don't need suggestions for other systems. I'm resolved to do it this way. What I want to talk about is some ideas on how that could/should be done.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4822829, member: 2205"] Come to think of it, let me see if I can head off some of the predictable responses now. Yes, I'm aware of other games and systems. I even have some of them. I'm aware of WFRP. I'm aware of [I]Heroes of Horror[/I]. I'm aware of [I]Darkness & Dread[/I]. etc. I choose to use D&D 3.5. For two reasons, really. 1) I like the basic rules framework well enough that I just can't be bothered to not use it anymore. I don't care much about experimenting with systems, I care about experimenting with settings and mileus, and maybe seeing how an interesting house rule or two can totally change the feel of the game. I run everything in some d20 iteration these days, and have done so for the better part of nine years. I'm a creature of habit, and although I'm not totally in love with everything about d20, it does everything I need it to do reasonably competently. 2) The material. There's so much material! Fantasy horror gaming? Dude, you can't go wrong with [I]Book of Fiends[/I], the Monsternomicons, and some of the other books I have. I've got so many options to choose from that almost any other system choice would feel impoverished and limiting to me now. Not only am I a creature of habit, I'm a [I]spoiled[/I] creature of habit. So please, I don't need suggestions for other systems. I'm resolved to do it this way. What I want to talk about is some ideas on how that could/should be done. [/QUOTE]
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