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Using D Door to change position
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<blockquote data-quote="Pielorinho" data-source="post: 1451584" data-attributes="member: 259"><p>Stupid post-eating board! Lemme try again.</p><p> </p><p>I'd allow such position changes, for three reasons:</p><p>1) Nothing in the spell's description explicitly forbids teleporting to a location that puts you at a different alignment relative to the ground;</p><p>2) It's not a "magic bullet" tactic--that is, it's not so useful that you'll be doing it in every battle and will always gain an advantage over someone who doesn't do it; and</p><p>3) I love it when players come up with creative but not overpowering uses for their abilities; it makes the game more fun for everyone.</p><p> </p><p>In fact, unless a DM had a rock-solid rules argument against allowing it, I'd consider it a DMing flaw to forbid it. The default answer to any "Can I...?" question from either a player or an NPC should be "yes," and the default should be changed only on the basis of convincing arguments otherwise.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1451584, member: 259"] Stupid post-eating board! Lemme try again. I'd allow such position changes, for three reasons: 1) Nothing in the spell's description explicitly forbids teleporting to a location that puts you at a different alignment relative to the ground; 2) It's not a "magic bullet" tactic--that is, it's not so useful that you'll be doing it in every battle and will always gain an advantage over someone who doesn't do it; and 3) I love it when players come up with creative but not overpowering uses for their abilities; it makes the game more fun for everyone. In fact, unless a DM had a rock-solid rules argument against allowing it, I'd consider it a DMing flaw to forbid it. The default answer to any "Can I...?" question from either a player or an NPC should be "yes," and the default should be changed only on the basis of convincing arguments otherwise. Daniel [/QUOTE]
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Using D Door to change position
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