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Using D20 Modern for Traveller D20: The Campaign Setting
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<blockquote data-quote="tjoneslo" data-source="post: 2904439" data-attributes="member: 4909"><p>I haven't completed the design. Known rule changes: I've borrowed the T20 Technical skill, which replaces a number existing skills, and extends to other items not covered in the D20M/F skills. I've added a number of feats and talent trees to better simulate the skill sets. Added the two T20 statistics, plus base classes for them. Replaced the advanced classes with a whole slew of new ones specific to the setting. </p><p></p><p>But I had not decided what to do about the hit points. I was leaning toward borrowing the Grim'n'Gritty system of giving fewer hit point (0 to 3 per level) rather than a massive damage system. If this goes further, it will depend upon how grim I think Traveller combat should be. </p><p></p><p></p><p>Tech Level in Traveller has two meanings: One is the campaign tech level, which like the PL describes the top end equipment available in the campaign. The other is an in-game economic indicator for each world. Low TL worlds are poor, high TL worlds are rich and rich worlds have more and better technology. </p><p></p><p>This is also being written from the perspective of "Hey, D20 Modern person, here's a cool (old) setting to play many fun games with", rather than "Hey, Traveller person, here's yet another game system to play Traveller with." So I'm trying to use the D20 Modern/Future terminology over Traveller.</p></blockquote><p></p>
[QUOTE="tjoneslo, post: 2904439, member: 4909"] I haven't completed the design. Known rule changes: I've borrowed the T20 Technical skill, which replaces a number existing skills, and extends to other items not covered in the D20M/F skills. I've added a number of feats and talent trees to better simulate the skill sets. Added the two T20 statistics, plus base classes for them. Replaced the advanced classes with a whole slew of new ones specific to the setting. But I had not decided what to do about the hit points. I was leaning toward borrowing the Grim'n'Gritty system of giving fewer hit point (0 to 3 per level) rather than a massive damage system. If this goes further, it will depend upon how grim I think Traveller combat should be. Tech Level in Traveller has two meanings: One is the campaign tech level, which like the PL describes the top end equipment available in the campaign. The other is an in-game economic indicator for each world. Low TL worlds are poor, high TL worlds are rich and rich worlds have more and better technology. This is also being written from the perspective of "Hey, D20 Modern person, here's a cool (old) setting to play many fun games with", rather than "Hey, Traveller person, here's yet another game system to play Traveller with." So I'm trying to use the D20 Modern/Future terminology over Traveller. [/QUOTE]
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