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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Using DDM 2.0 stat cards for D&D 4th?
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<blockquote data-quote="SlyFlourish" data-source="post: 4086196" data-attributes="member: 54840"><p>I was looking over some of the spoilers for the Dungeons of Dread set of D&D Miniatures 2.0 and realized that the stats for DDM 2.0 could probably work for creatures in D&D 4th. The stats seem really close, the abilities are close, the only major differences are the generic Defense instead of Fort, Ref, Will and the lack of dice for rolling.</p><p></p><p>That could probably be house ruled pretty easily by saying "subtract 5 and add 1d8 to damage" on all damage rolls and by building a template for monsters to rebuild Fort, Ref, and Will. An easy one would be:</p><p></p><p>+2 to primary defense, -2 to weakened defense, 0 for a neutral defense.</p><p></p><p>A big brutish ogre would have +2 fort, 0 reflex, -2 will.</p><p></p><p>Elites or champions may be +2, 0, 0</p><p></p><p>The DM would have to judge this sort of thing, but I think it could work.</p><p></p><p>Why would we do this? Well, right now we have an entire set of stat cards for Desert of Desolation. We'll soon have the entire set for Dungeons of Dread, although those should have 4th stats on the back. By the end of the year, however, we'll have DDM 2.0 cards for every previous creature in the minis lineup. That's a lot of monsters and a lot of cards we could use for random dungeons, random encounters, or anything else.</p><p></p><p>Anyway, I was curious what other people thought about this idea. I suppose by the end of the year we'll have the monster manual and DMG anyway so we don't really need the DDM cards to build monsters - we can just pull the stats out of the MM.</p><p></p><p>Just a thought.</p><p></p><p>Mike</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 4086196, member: 54840"] I was looking over some of the spoilers for the Dungeons of Dread set of D&D Miniatures 2.0 and realized that the stats for DDM 2.0 could probably work for creatures in D&D 4th. The stats seem really close, the abilities are close, the only major differences are the generic Defense instead of Fort, Ref, Will and the lack of dice for rolling. That could probably be house ruled pretty easily by saying "subtract 5 and add 1d8 to damage" on all damage rolls and by building a template for monsters to rebuild Fort, Ref, and Will. An easy one would be: +2 to primary defense, -2 to weakened defense, 0 for a neutral defense. A big brutish ogre would have +2 fort, 0 reflex, -2 will. Elites or champions may be +2, 0, 0 The DM would have to judge this sort of thing, but I think it could work. Why would we do this? Well, right now we have an entire set of stat cards for Desert of Desolation. We'll soon have the entire set for Dungeons of Dread, although those should have 4th stats on the back. By the end of the year, however, we'll have DDM 2.0 cards for every previous creature in the minis lineup. That's a lot of monsters and a lot of cards we could use for random dungeons, random encounters, or anything else. Anyway, I was curious what other people thought about this idea. I suppose by the end of the year we'll have the monster manual and DMG anyway so we don't really need the DDM cards to build monsters - we can just pull the stats out of the MM. Just a thought. Mike [/QUOTE]
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Using DDM 2.0 stat cards for D&D 4th?
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