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Using Detect Evil AKA Another Paladin Thread!
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<blockquote data-quote="Satori" data-source="post: 2767362" data-attributes="member: 37233"><p>This is a House Rule, so don't crawl down my throat with RAW.</p><p></p><p>I ran into this problem as well...similar to the rogue that checks every square for traps...and takes 20!</p><p></p><p>It seriously slows down gameplay and creates a "Laggy Scrabble Player" feel for the other members. </p><p></p><p>To deal with this, I created a houserule that worked pretty well. Basically, Paladins were to Celestials what Sorcerers are to Dragons and Warlocks are to Demons...you don't get Holy Power without a little bit of Celestial Hanky Panky going on (Doesn't that sound fun?). As such, all Paladins really were Holy Warriors with supernatural abilities not found in normal people.</p><p></p><p>With this in mind, I created an Evil distinction that separated "Sheep Herding Stock Trading Evil" from "Vile Baby Eating Evil". To find a trace of "Lesser" evil, a Paladin needed to go through a minute long ritual on a helpless individual...similar to minor Exorcism rites and such. This was usually done during an interrogation or as "Spiritual Cleansing".</p><p></p><p>Sounds pretty harsh and restrictive, right? "Good job, DM! You just ruined a kewl Pally Power! I hate U!!1!"</p><p></p><p>Not really. To compensate, I gave all Paladins a "Spider Sense" that detected "Vile" evil within a certain radius dependent on level. It was constantly on and didn't require activation or concentration at all...the Paladin is enjoying a nice dinner at a Tavern when BAM the stench of evil hits him like a brick from the Barmaid.</p><p></p><p>This made it a little more flavorful and seemed to limit unnecessary abuse, as one method was automatic and another was needlessly time consuming.</p></blockquote><p></p>
[QUOTE="Satori, post: 2767362, member: 37233"] This is a House Rule, so don't crawl down my throat with RAW. I ran into this problem as well...similar to the rogue that checks every square for traps...and takes 20! It seriously slows down gameplay and creates a "Laggy Scrabble Player" feel for the other members. To deal with this, I created a houserule that worked pretty well. Basically, Paladins were to Celestials what Sorcerers are to Dragons and Warlocks are to Demons...you don't get Holy Power without a little bit of Celestial Hanky Panky going on (Doesn't that sound fun?). As such, all Paladins really were Holy Warriors with supernatural abilities not found in normal people. With this in mind, I created an Evil distinction that separated "Sheep Herding Stock Trading Evil" from "Vile Baby Eating Evil". To find a trace of "Lesser" evil, a Paladin needed to go through a minute long ritual on a helpless individual...similar to minor Exorcism rites and such. This was usually done during an interrogation or as "Spiritual Cleansing". Sounds pretty harsh and restrictive, right? "Good job, DM! You just ruined a kewl Pally Power! I hate U!!1!" Not really. To compensate, I gave all Paladins a "Spider Sense" that detected "Vile" evil within a certain radius dependent on level. It was constantly on and didn't require activation or concentration at all...the Paladin is enjoying a nice dinner at a Tavern when BAM the stench of evil hits him like a brick from the Barmaid. This made it a little more flavorful and seemed to limit unnecessary abuse, as one method was automatic and another was needlessly time consuming. [/QUOTE]
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