Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Using Detect Evil AKA Another Paladin Thread!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wolfwood2" data-source="post: 2768864" data-attributes="member: 39394"><p>Probably about 20% to 30% of human beings are Evil as D&D defines it. You don't have to be breaking the law to be evil. You just have to be willing to screw over other people for your own benefit. The innkeeper who waters down his drinks, the sailor who makes his mates clean up his messes, the petty beauracrat who takes enormous pleasure in tormenting people what what little power he has.... these are the mundane, everyday evils of life.</p><p></p><p>A paladin can't just go around smiting these people either. Quite apart from them not having committed any (large) crimes, most of them are probably redeemable. Few people set out in life to be a jerk. A paladin has to reach out to these people via word and deed, to present them with an example of a better way to live.</p><p></p><p>As someone said, it must be difficult to be a paladin without becoming a cynic. You constantly see how low so much of humanity sinks.</p><p></p><p>The house rule I advocate is relaxing the restriction against associating with evil. I'd say that if a paladin is actively trying to reach and and reform someone, it's okay for him to associate with evil. Whether that be sailing on a ship with evil sailors or drinking in a tavern with an evil barkeeper.</p><p></p><p>Now of course, the vast majority of evil the paladin senses is going to be faint evil. If he senses something stronger than that, it should definitely get his attention. Whether it's an undead, a priest of an evil god, or just a really high level evil NPC, he knows it's something he needs to investigate.</p><p></p><p>The the DM who started this thread, I say let your player use Detect Evil as much as he wants. Tell him that on average, 30% of the people he detects are evil and you're only going to mention the ping on a specific character if it seems relevant or if he gets something stronger than faint evil.</p><p></p><p>Shouldn't cause too many problems.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 2768864, member: 39394"] Probably about 20% to 30% of human beings are Evil as D&D defines it. You don't have to be breaking the law to be evil. You just have to be willing to screw over other people for your own benefit. The innkeeper who waters down his drinks, the sailor who makes his mates clean up his messes, the petty beauracrat who takes enormous pleasure in tormenting people what what little power he has.... these are the mundane, everyday evils of life. A paladin can't just go around smiting these people either. Quite apart from them not having committed any (large) crimes, most of them are probably redeemable. Few people set out in life to be a jerk. A paladin has to reach out to these people via word and deed, to present them with an example of a better way to live. As someone said, it must be difficult to be a paladin without becoming a cynic. You constantly see how low so much of humanity sinks. The house rule I advocate is relaxing the restriction against associating with evil. I'd say that if a paladin is actively trying to reach and and reform someone, it's okay for him to associate with evil. Whether that be sailing on a ship with evil sailors or drinking in a tavern with an evil barkeeper. Now of course, the vast majority of evil the paladin senses is going to be faint evil. If he senses something stronger than that, it should definitely get his attention. Whether it's an undead, a priest of an evil god, or just a really high level evil NPC, he knows it's something he needs to investigate. The the DM who started this thread, I say let your player use Detect Evil as much as he wants. Tell him that on average, 30% of the people he detects are evil and you're only going to mention the ping on a specific character if it seems relevant or if he gets something stronger than faint evil. Shouldn't cause too many problems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Using Detect Evil AKA Another Paladin Thread!
Top