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Using Detect Evil AKA Another Paladin Thread!
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<blockquote data-quote="Olaf the Stout" data-source="post: 2769990" data-attributes="member: 13703"><p>Wow! Paladins threads are so hot right now! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>I leave this thread for a day and come back hoping for a couple of responses and we're already on the second page.</p><p></p><p>In case anyone is interested, one of the reasons that I asked about this was because I wanted to know if there was a way within the RAW that I could stop a paladin from <em>detecting evil</em> on <strong>every single person</strong> that he meets. So far I haven't seen anything that makes me think that I can. The only thing that I can think of if he keeps it up is to say that it is an invasion of a person's privacy and that he should only do it if he has some reason to suspect that a person may be evil.</p><p></p><p>So far he has only tried it on the crew of the ship that he was on at the time and I don't know how he would have reacted or what he would have done had any of the crew actually been evil. I don't have a problem with him using his ability, and there are ways around it for a person wanting to hide the fact that they are evil, but I could see it becoming a problem in the future, more so in slowing the game down and continually putting the spotlight on the paladin than anything else.</p><p></p><p>From a general gamepalay perspective it seems strange for a character to have an ability at 1st level that he can use at will undetected to see if someone is good or evil at heart. I know that someone being evil doesn't necessarily mean that the paladin can therefore just go up and attack them but still there should be some way for a person to know that someone is checking their aura. Surely a high level cleric should be able to (or at least have a chance to) somehow feel if a paladin is trying to detect evil on him. When you scry on someone they get a save against it, why not detect evil?</p><p></p><p>As for some sort of insight as to what might happen should my paladin detect someone as evil, last session the party fought a malenti (a type of sahaugin or sea devil). After defeating the creature the paladin and cleric stabilised it and then brought it back onto the ship where the paladin tried to get it to change its evil ways and see the light of good (using rules from the Book of Exalted Deeds). The paladin and cleric spent 4 days trying to change the malenti before the party reached port. Currently they have the creature wrapped up in a bolt of cloth and plan to continue their attempts to get it to change its ways!</p><p></p><p>I certainly didn't expect that to happen but it could make things interesting. At least they are in the city of Freeport so no-one really say anything if they see someone carrying what looks to be a body over their shoulder.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 2769990, member: 13703"] Wow! Paladins threads are so hot right now! :lol: I leave this thread for a day and come back hoping for a couple of responses and we're already on the second page. In case anyone is interested, one of the reasons that I asked about this was because I wanted to know if there was a way within the RAW that I could stop a paladin from [I]detecting evil[/I] on [B]every single person[/B] that he meets. So far I haven't seen anything that makes me think that I can. The only thing that I can think of if he keeps it up is to say that it is an invasion of a person's privacy and that he should only do it if he has some reason to suspect that a person may be evil. So far he has only tried it on the crew of the ship that he was on at the time and I don't know how he would have reacted or what he would have done had any of the crew actually been evil. I don't have a problem with him using his ability, and there are ways around it for a person wanting to hide the fact that they are evil, but I could see it becoming a problem in the future, more so in slowing the game down and continually putting the spotlight on the paladin than anything else. From a general gamepalay perspective it seems strange for a character to have an ability at 1st level that he can use at will undetected to see if someone is good or evil at heart. I know that someone being evil doesn't necessarily mean that the paladin can therefore just go up and attack them but still there should be some way for a person to know that someone is checking their aura. Surely a high level cleric should be able to (or at least have a chance to) somehow feel if a paladin is trying to detect evil on him. When you scry on someone they get a save against it, why not detect evil? As for some sort of insight as to what might happen should my paladin detect someone as evil, last session the party fought a malenti (a type of sahaugin or sea devil). After defeating the creature the paladin and cleric stabilised it and then brought it back onto the ship where the paladin tried to get it to change its evil ways and see the light of good (using rules from the Book of Exalted Deeds). The paladin and cleric spent 4 days trying to change the malenti before the party reached port. Currently they have the creature wrapped up in a bolt of cloth and plan to continue their attempts to get it to change its ways! I certainly didn't expect that to happen but it could make things interesting. At least they are in the city of Freeport so no-one really say anything if they see someone carrying what looks to be a body over their shoulder. Olaf the Stout [/QUOTE]
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