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Using Detect Evil/Good
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<blockquote data-quote="Thornir Alekeg" data-source="post: 1264814" data-attributes="member: 15651"><p>I was wondering how other people use the Detect Evil/Good spells or abilities in their campaigns.</p><p></p><p>I'm finding that it creates complications to play it exactly as written in the rules. I have a Paladin in my party and he likes to use the ability to determine if the people the party may be dealing with are evil or not. If they have an "evil" alignment, either the party will not deal with them, or they may even prepare to attack (depends upon the circumstances). I'm feeling like things should not be quite so black and white, that there are some beings like demons that are truly "evil", but most creatures have a blend of good and evil, regardless of their official alignment, and there is the issue of what is evil to one person, may not be evil to another.</p><p></p><p>I'm trying to figure out how to play this. I have been considering using a scale where most people tend to show up as a blend of good and evil and that a persons own perception of themselves can shift the blend: a vigilante who is convinced that killing criminals is a good act because it protects the innoncent would push the scale towards the good side while a generally good and devout person who is can only see that he is a sinner and feels he is not worthy would push toward evil. Someone using a detect spell would see the person viewed and this skewed blend, then would be able to use Sense Motive to try and see through the shift to the true heart of the person. I was also figuring that a higher level caster would gain bonuses to see truly as they have more experience using the spell.</p><p></p><p>What do you think? Any suggestions?</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 1264814, member: 15651"] I was wondering how other people use the Detect Evil/Good spells or abilities in their campaigns. I'm finding that it creates complications to play it exactly as written in the rules. I have a Paladin in my party and he likes to use the ability to determine if the people the party may be dealing with are evil or not. If they have an "evil" alignment, either the party will not deal with them, or they may even prepare to attack (depends upon the circumstances). I'm feeling like things should not be quite so black and white, that there are some beings like demons that are truly "evil", but most creatures have a blend of good and evil, regardless of their official alignment, and there is the issue of what is evil to one person, may not be evil to another. I'm trying to figure out how to play this. I have been considering using a scale where most people tend to show up as a blend of good and evil and that a persons own perception of themselves can shift the blend: a vigilante who is convinced that killing criminals is a good act because it protects the innoncent would push the scale towards the good side while a generally good and devout person who is can only see that he is a sinner and feels he is not worthy would push toward evil. Someone using a detect spell would see the person viewed and this skewed blend, then would be able to use Sense Motive to try and see through the shift to the true heart of the person. I was also figuring that a higher level caster would gain bonuses to see truly as they have more experience using the spell. What do you think? Any suggestions? [/QUOTE]
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