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Using Detect Evil/Good
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<blockquote data-quote="biorph" data-source="post: 1264883" data-attributes="member: 10426"><p>Hmm, you may encounter the same problem at higher levels when your mage get's silent/still detect thoughts. One option, you could do what raveloft does, where evil and good can't be detected, and give the paladin Detect Law instead. The nondetection, undetectable alignment, and rings of mind shielding can go a long way towards making the campaign better in the short term but over time may be a problem. Consider adding neutrality based villian to the campaign to help sort this out. </p><p></p><p>It also helps when dealing with people who do the wrong thing for the right reasons (yeah he slaughtered a village, but he did it to save an entire country). Do they understand/believe what they did was wrong and are they sorry for it? I tend to go by evil of the heart rather than anything else. If a person knows it's wrong and is sorry for it, neutral, if they aren't sorry, evil. If they don't think it's wrong (like a person owning slaves) maybe even good.</p><p></p><p>you could also have this lead to adventure hooks, an entire village of people who detect evil, but aren't? Also the paladin is still obligated to help these people if they ask for it, not if they want him to deliver a nondescript package to an undisclosed location, but if they look to be wanting to redeem themselves, and need some help perhaps. just some thoughts.</p></blockquote><p></p>
[QUOTE="biorph, post: 1264883, member: 10426"] Hmm, you may encounter the same problem at higher levels when your mage get's silent/still detect thoughts. One option, you could do what raveloft does, where evil and good can't be detected, and give the paladin Detect Law instead. The nondetection, undetectable alignment, and rings of mind shielding can go a long way towards making the campaign better in the short term but over time may be a problem. Consider adding neutrality based villian to the campaign to help sort this out. It also helps when dealing with people who do the wrong thing for the right reasons (yeah he slaughtered a village, but he did it to save an entire country). Do they understand/believe what they did was wrong and are they sorry for it? I tend to go by evil of the heart rather than anything else. If a person knows it's wrong and is sorry for it, neutral, if they aren't sorry, evil. If they don't think it's wrong (like a person owning slaves) maybe even good. you could also have this lead to adventure hooks, an entire village of people who detect evil, but aren't? Also the paladin is still obligated to help these people if they ask for it, not if they want him to deliver a nondescript package to an undisclosed location, but if they look to be wanting to redeem themselves, and need some help perhaps. just some thoughts. [/QUOTE]
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